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Homeworld - Homeworld - Tips & Secrets
System: PC
Rated: T
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"missile destroyers and drone frigates are amazing at taking out fighters, corvettes. if your wall of capital ships are getting wiped off the board by a wave strike craft, add a drone frigate. then another. simply select wall, and attack all. a wall of frigates, ions, with merely two drone frigates can mince most fighter formations.

Try to keep your frigates and supercapitals separate, as they tend to slow the frigates down. however, a single destroyer supported by two assault frigates or ion frigates (or against fighters, drone frigates) GREATLY extends its lifetime, and the amount of damage you can inflict. delta formation, heavy takes the brunt, and everything else is just icing.
add support frigates as neccassary, and sprinkle with multigun corvettes.

team note: keep a freindly team of salvage corvettes available, and as soon as you spot a lonely cruiser, steal it. psychological warfare.
"hey! you stole my crusier!"
"what? you mean MY crusier?"" - Frozenark


"On the junkyard level -- I don't see how everyone is having such problems on this level.

first thing's first, by this time you probably have several destroyers, a missile destroyer and a hell of a lot of frigates. all you need is ONE yes, that's right, ONE missile destroyer. do NOT go around with frigates at all, the autoguns are damn near impossible to see, and have longer ranges than the ion cannon frigates, if you do you'll probably waste a frigate or three for no point.

the dawg (a 'salvage corvette' capable of stealing your lovely supercapitals) will NOT submit to lowly capital ship fire, though it is not indestructable. however, to kill it you need a hell of a lot of lance fire, not including a couple of heavy cruisers, and all the destroyers you can. If you want a quick way to save your lovely supercaps, send in a frigate to get captured, the dawg is therefore immobilised at a cost of 400 resource units. (or so.) otherwise, read on.

somewhere I read that the right hand side is the lowest defended, this is untrue, take your missile destroyer with a cloaking generator (if you have 'immobilised' the dawg or destroyed it, you can scrub the cloaking generator, though if you've destroyed it, why are you reading? :P) assuming you didn't immobilise the dawg, take the missile destroyer around the LEFT hand side, along with the cloak generator, and a cloaked fighter. check the sensors manager. if you see the red speck making way to you, activate the cloak generator. you're only at risk if it leaves the debris feilds, make sure you're a way out from it.)

the missile destroyer has a longer range than the autoguns, so you can move into range and hit it with a couple of missiles. if the dawg is still active (check the sensor manager periodically, it will come close if it doesn't have a frigate to chew on). then, taking out the scattered autoguns (AND THE PROXIMITY SENSORS!! remember, they negate stealthstealh) then, feel free to launch yas ship into the junkyard office.

doing this, I've managed to get away with killing only about 3 autoguns, (excluding the two or three above and about the junkyard office.) also, don't worry if you are outside the debris feild, but right across from the office, the dawg probably won't notice and go straight into the hyperspace gate.


the only problem I had doing this, was having too many frigates from the missions before and scrapping some so I could actually hyperspace out and onto the next level. oh, and not harvesting any resources, but then again, you'll get enough later on." - Frozn




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