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Fallout Tactics - Fallout Tactics - Tips & Secrets
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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"Women are smaller and can often move through tight spots that males cannot. A few places in the game only females can walk through as the males can't move further. Ideal character is female, gifted 6 STR 10 PE, 7 DUR, 2 Char, 10 IN, 10 AG, 2 Luck. With only Farsight and Jo as a hunting party, leaving the males waiting safely elsewhere. Longer range, fewer misses, easier sneaking, great speed, allot of AP. Use the males for fodder, burst shot guns up close and personal." - Wizzenone


"1) Tag 'Throwing' on your main character. You will be able to get lots of fragmentary and incendiary grenades pretty much from the start (and *tons* once you start fighting mutants). Grenades are a poor man's rocket launcher, but you can throw them through windows, doors, and even walls! Get your character up against a wall so you can see the interior of a room and then force-throw a grenade into the room (right-click, even if it claims you can't). Often you'll throw it right in there and nail anything that's hiding..and they don't even react. You have to be able to see the interior because otherwise it tends to blow up on the roof or right in your face. Once you get EMP grenades, you can murder robots insanely quickly, particularly the nasty little spider bots that show up in packs. They bunch up as they charge, and one grenade can kill a half dozen.

2) Burst weapons are tricky. Bursts may or may not hit the person they're aimed at, but ALWAYS hit anyone nearby that person. Use this to your advantage..even if you have a low chance to hit someone, if there are other enemies nearby, shoot anyway and you'll probably hit a bunch of them. At the same time, be very careful about bunching your guys up, since if someone burstfires at them, some will always get hit no matter how many times you reload.

3) Put a supermutant with the full metal armor into your squad when you get a chance, making sure they have the mutant-only perk that increases their damage resistance. Combined with the good armor (you can steal it from other recruits if your guy doesn't start with it) he'll have something like 90% damage resistance. That combined with hundreds of hit points means he'll take damage fairly often, but almost never more than a few points..I've had guys roam around in the open for entire levels and never need to resort to a stimpack. Give him a browning heavy machinegun and send him off on his own. One such mutant can kill things just as fast as the other 5 members of your squad combined.

4) A couple of snipers with high Perception and sniper rifles will last the entire game. Use them to either injure/cripple people from afar, or goad people into attacking. Even if they have a 0% chance to hit something, often the mere fact of shooting at the target will anger the target and make it run out of its fortified position, wasting AP and exposing itself to further attacks. Snipers also seem to be able to shoot really far diagonally (left-right) across the screen, some sort of quirk in the range calculation.

5) Give someone the 'Educated' perk and all the books you pick up along the way. Most of their skills will top 100% by late in the game, making them your jack-of-all-trades for driving, disarming/setting bombs, healing, bartering, and even gambling (you may have to spend points on this). You can clean out shopkeepers if they let you gamble. The game pre-generates a bunch of gambling outcomes so you can't just save and reload the same gamble attempt until you win. Instead, use it in your favor. Gamble for something really cheap but equal in value (like 1 bullet for $4), without saving, over and over until you win. Remember how many tries it took. Then reload and gamble back up to that particular gamble. You are now pre-destined to win it! So put everything you have into the gamble pot, and select about an equal amount from the shopkeeper (like $30k worth v. $28-32k worth). You will get it all. After a while the shopkeeper gets wise to this so you have to start making riskier gambles. But it makes you rich super fast." - Grox




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