|
Beretta
M9FS
|
Damage |
8-15 |
Range |
22 (Single Shot)
17 (Triple Shot) |
Ammo |
9 mm |
Strength
Required |
3 |
Weight
(lbs.) |
3 |
Action
Points |
4 (Single Shot)
5 (Triple Shot) |
Notes |
Abundant in the
game. Not bad, but there are better handguns available. |
|
Browning
HiPower
|
Damage |
7-14 |
Range |
20 (Single Shot)
16 (Triple Shot) |
Ammo |
9 mm |
Strength
Required |
3 |
Weight
(lbs.) |
6 |
Action
Points |
4 (Single Shot)
5 (Triple Shot) |
Notes |
Shorter range and
less power than a Beretta. |
|
Calico
M950
|
Damage |
7-14 |
Range |
24 (Single Shot)
17 (Triple Shot) |
Ammo |
9 mm |
Strength
Required |
3 |
Weight
(lbs.) |
5 |
Action
Points |
4 (Single Shot)
5 (Triple Shot) |
Notes |
Not a bad choice,
and 9mm ammo is easy to come by. |
|
Casull
Revolver
|
Damage |
13-18 |
Range |
15 |
Ammo |
.45 caliber |
Strength
Required |
4 |
Weight
(lbs.) |
5 |
Action
Points |
3 |
Notes |
High damage makes
it a good choice, despite lack of triple shot capability. |
|
Colt
.45
|
Damage |
12-18 |
Range |
22 (Single Shot)
17 (Triple Shot) |
Ammo |
.45 caliber |
Strength
Required |
3 |
Weight
(lbs.) |
3 |
Action
Points |
4 (Single Shot)
5 (Triple Shot) |
Notes |
Nice damage, good
range - a good gun to have. |
|
Desert
Eagle Mk. XIX
|
Damage |
15-23 |
Range |
25 |
Ammo |
.44 caliber magnum |
Strength
Required |
4 |
Weight
(lbs.) |
5 |
Action
Points |
5 |
Notes |
Good gun, but
hampered by lack of a triple shot option. |
|
Flamer
Pistol
|
Damage |
25-45 |
Range |
5 |
Ammo |
Flamer fuel |
Strength
Required |
4 |
Weight
(lbs.) |
14 |
Action
Points |
4 |
Notes |
Heavy, but an
option for characters that can't handle a Flamer. |
|
Gauss
Pistol
|
Damage |
25-45 |
Range |
50 |
Ammo |
2mm energy cell |
Strength
Required |
4 |
Weight
(lbs.) |
5 |
Action
Points |
3 |
Notes |
A very powerful
weapon, but the ammo is hard to come by. |
|
HSI
Mauser
|
Damage |
6-14 |
Range |
28 |
Ammo |
9mm |
Strength
Required |
3 |
Weight
(lbs.) |
3 |
Action
Points |
4 |
Notes |
Good range, but
damage is limited. You're better off with a different handgun. |
|
M79
Grenade Launcher
|
Damage |
20-45 |
Range |
32 |
Ammo |
Grenade |
Strength
Required |
5 |
Weight
(lbs.) |
3 |
Action
Points |
4 |
Notes |
Packs a heavy punch
and is useful for those who have trouble with heavier weapons. |
|
Needler
Pistol
|
Damage |
12-24 |
Range |
30 |
Ammo |
Needle |
Strength
Required |
3 |
Weight
(lbs.) |
4 |
Action
Points |
4 |
Notes |
Great range and has
the advantage of poisoning the target. |
|
SIG
Sauer
|
Damage |
7-15 |
Range |
24 (Single Shot)
19 (Triple Shot) |
Ammo |
9 mm |
Strength
Required |
3 |
Weight
(lbs.) |
4 |
Action
Points |
4 (Single Shot)
5 (Triple Shot) |
Notes |
This handgun will
give you more range than most others. |
|
Smith
& Wesson M29 Revolver
|
Damage |
14-21 |
Range |
18 |
Ammo |
.44 caliber magnum |
Strength
Required |
4 |
Weight
(lbs.) |
6 |
Action
Points |
3 |
Notes |
Low action point
requirement coupled with good damage make this one a keeper. |
|
Zip
Gun
|
Damage |
6-12 |
Range |
22 |
Ammo |
9 mm |
Strength
Required |
3 |
Weight
(lbs.) |
3 |
Action
Points |
4 |
Notes |
Piece of junk -
take it only if you have plenty of room and then sell it the first
chance you get. |
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