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Emperor: Battle for Dune - Review
System: PC
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Emperor moves Westwood's games into 3D and does so admirably.  The graphics are top-notch and very detailed.  Units kick up dust when they move, cast shadows, and light up the terrain with headlamps.  Battles leave debris and shell marks littering the landscape.

The game supports full camera control including zooming, panning, and rotation.  A lot of 3D strategy games do not implement the camera control well, and the player is left with a frustrating experience.  Not so in Emperor - the camera operates smoothly and intuitively.  It can also be left in a default position which provides the standard 3/4 perspective of the map for players that would just assume not to have to deal with camera angles.

At its core, Emperor relies on the RTS formula that Westwood has been perfecting over the years.  While Emperor is no quantum leap forward in strategy gaming, it is however fun to play.  Those not familiar with the Dune books might not relate to the story as well as fans of the books will, however.

Emperor provides a nice array of different units types.  Each of the houses have a different feel, and require different strategies to be most effective.  The addition of the minor houses and factions further enhances the dynamics of each side by the introduction of their unique units.

On the downside, the AI is not as challenging as it could be.  Most battles can be won by assembling a large force of a couple of key units and striking at the enemy's base.  While Emperor does provide each side with units that work effectively against massed units to discourage rushing, careful management of your forces can protect them from this threat.

The AI of your own units also posses some annoying quirks.  Personnel carriers and other weak units will often let themselves be destroyed during an attack by stronger units.  It would be nice if the player did not have to babysit them and they had the sense to pull back out of harm's way.

The addition of a strategic mode is nice in that it takes the linear feel away from the campaign game.  You get more of a feel of an ebb and flow of a real war than you do when you simply play your way through a sequence of missions.

All things considered, if you enjoyed Westwood's previous strategy games, you'll love Emperor.  Interesting units, great graphics, and fast-paced gameplay make it a welcome addition to the RTS fan's library.  It's not an evolutionary leap forward from Westwood's prior games, but you'll be having too much fun to notice.

In The End, This Game Hath Been Rated88%.  Westwood knows strategy and they prove it again with Emperor.  While heavily influenced by their prior strategy games, Emperor will still provide strategy fans with a lot of fun and fuel the imaginations of Dune fans.

System Requirements:  400 MHz Pentium II CPU;  64 MB RAM;  16 MB Video RAM; 4x CD-ROM;  600 MB Hard Drive Space;  Mouse.



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