Superior air power is vital to the GDI. Think Desert Storm here -- pound the
enemy from the air and follow with ground troops after the defenses have been
weakened. Send in your Orca bombers to first take out Nod's long-range
artillery. This will keep the Nod player from devastating your forces before
they can even get close. Next concentrate your bombing attacks at a single point
in the Nod defenses to open a hole in the lines. Have your troops in position to
act and once the breach is made, send them through into the base. Go straight
for the MCV if you can and eliminate or capture it first. Doing so will cripple
the Nod player's ability to sustain his/her war effort for long.
Use ghost stalkers to harass the enemy. Airlift one to the enemy's base where
he will be able to take out a few buildings with his powerful weaponry before
the enemy can react. Also use ghost stalkers to cripple the enemy's Tiberium
production. Ghost stalkers can heal in Tiberium while destroying any harvesters
that wonder by to collect resources
« Introduction · The tanks are coming, the tanks are coming »