Three races battle it out in space, one human, one insect-like, and one
highly advanced and very mysterious. At first glance it might look like a
description of StarCraft, but the game being described is Conquest: Frontier
Wars. Although on the surface it will generate comparisons to StarCraft,
strategy players should take a closer look at Conquest: Frontier Wars before
dismissing it as simply another real-time strategy clone.
Conquest: Frontier Wars takes place in the late 22nd century after the human
race discovers the means to explore the vast reaches of space: wormholes.
Unfortunately, what they found at the other end of the first wormholes soon
dragged humanity into an interstellar conflict.
Conquest: Frontier Wars inherits its basic gameplay from the real-time
strategy games that have come before it. Players will need to gather
resources in order to build structures that will in turn build ships or research
unit upgrades. However, Conquest: Frontier Wars is far from an entirely derivative
game, introducing several interesting new concepts into the mix. First of
all, bases are built in orbit around planets appearing on the map. Each
planet has a limited number of slots in orbit, so there is no guarantee that
you'll be able to build every structure that you want unless you go out and
conquer additional planets. Secondly, resource gathering has been
streamlined by providing intelligent gatherers that will seek out new resource
sites when the current sites are mined out and by the fact that different types
of planets can provide a steady stream of selected resources. Next, there
are the aforementioned wormholes. These allow travel between different
sectors of space, which in effect allow games to span across multiple
maps. Finally, Conquest: Frontier Wars introduces the concepts of supply
and admirals.
Ships leave orbit with a limited amount of supplies - missiles, weapons,
etc. Engaging in combat causes ships to expend these resources and should
they be completely consumed, the ship will no longer be able to attack or
defend. To resupply, it must make its way back to a planet with supply
facilities or rendezvous with a supply ship. Planetary facilities require
supply as well, and there must either be a headquarters facility in the current
sector or a line of wormholes protected by jump gates that can be traced to a
system with a headquarters.
Admirals are heroic leaders that can be placed in charge of fleets of
ships. In addition to providing bonuses to the fleet, they can also help
control the fleet for you. Give the fleet an attack order, and the admiral
will effectively guide your ships, targeting enemy ships and withdrawing damaged
or unsupplied vessels. While you'll still probably want to handle critical
engagements on your own, admirals can help you more effectively manage large or far-flung
fleets.
Conquest: Frontier Wars can be played in three modes: campaign, quick battle,
and multiplayer. The campaign game provides 16 episodic missions which
open when a Terran research vessel stumbles out of a wormhole and into a
galactic war. The quick battle mode allows the player to specify mission
parameters such as number and race of opponents, victory conditions, and map
size and then jump right into battle. Multiplayer support for games over a
LAN or through Ubi Soft's free player matching servers is also provided.
Page 2 »