%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% MISSION 7: "THE TRUMP CARD" %
% %
% Secret Staging Area %
% Antiga Prime Colony %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Objectives: Bring the Psi Emitter to the enemy base.
Kerrigan must survive.
Briefing:
Advisor- (with no one else)
_____________________________________
| |
| Commander, our position has been |
| discovered. As of two hours ago, a |
| large Confederate strike force |
| arrive on Antiga Prime and |
| established a base camp within our |
| defensive perimeter. Arcturus |
| Mengsk is calling a meeting. |
| |
|_____________________________________|
Mengsk- (with Raynor, Kerrigan, and Advisor)
_____________________________________
| |
| Greetings. I know you're all |
| concerned about the Confederate |
| strike force, but first we have a |
| grave matter to discuss. It seems |
| our data discs didn't hold weapon |
| designs after all. Lieutenant |
| Kerrigan will explain. |
| |
|_____________________________________|
Kerrigan- (with Mengsk, Raynor, and Advisor)
_____________________________________
| |
| You all know that the Confederates |
| run a program for psychically gifted|
| humans, training them to be Ghosts. |
| Those running the program found |
| that the Zerg are attuned to the |
| psychic emanations of Ghosts. |
| |
|_____________________________________|
Raynor- (with Mengsk, Kerrigan, and Advisor)
_____________________________________
| |
| So the Zerg are here for you, |
| darlin'? This keeps gettin' better |
| and better. |
| |
|_____________________________________|
Kerrigan- (with Mengsk, Raynor, and Advisor)
_____________________________________
| |
| Shut up. There's been a lot of |
| secret Confederate research |
| surrounding Ghosts and the Zerg. |
| What we stole was a small but |
| critical piece of the puzzle: |
| designs for a Transplanar Psionic |
| Waveform Emitter. The emitters |
| broadcast the neural imprint of a |
| Ghost, but at a much greater |
| magnitude. These things reach across|
| worlds. |
| |
|_____________________________________|
Mengsk- (with Raynor, Kerrigan, and Advisor)
_____________________________________
| |
| The Confederacy used these Psi |
| Emitters to lure the Zerg into |
| isolated containment areas. Your |
| colony---Mar Sara---Commander, was |
| one such location. |
| |
|_____________________________________|
Raynor- (with Mengsk, Kerrigan, and Advisor)
_____________________________________
| |
| What are you saying? |
| |
|_____________________________________|
Mengsk- (with Raynor, Kerrigan, and Advisor)
_____________________________________
| |
| I'm saying the Zerg are a secret |
| weapon developed by the |
| Confederacy. I'm saying you were all|
| subjects of a Confederate weapons |
| test. |
| |
|_____________________________________|
_____________________________________
| |
| Just as they destroyed Korhal with |
| nuclear weapons to establish |
| dominance a generation ago, they |
| would use the Zerg to put an end to |
| their other rivals. Only this time |
| there'd be no outrage; who could |
| suspect the aliens were their |
| creation? No, they'd be lauded as |
| heroes for coming in and destroying |
| the Zerg. It's time the Confederacy |
| paid for its crimes. |
| |
|_____________________________________|
_____________________________________
| |
| And I know just the way. Lieutenant |
| Kerrigan is going to plant an |
| emitter at the Confederate base |
| camp. Commander, you will provide |
| her with an escort. When th Zerg |
| arrive, they'll break the blockade |
| for us and we'll make our escape. |
| Now get moving. |
| |
|_____________________________________|
message-
_____________________________________
| |
| |
| End of Briefing. |
| |
|_____________________________________|
Comments: This is the first mission that'll deal with a special item---
a Psi Emitter that can only be carried by your workers.
Starting line-up: 1 Command Center
1 Refinery
5 Supply Depots
2 Barracks
1 Engineering Bay
1 Factory
4 Missile Turrets
1 Starport w/ Control Tower
1 Science Facility
5 SCVs
11 Marines
2 Vultures
1 Science Vessel
1 Psi Emitter
Introduction: Kerrigan - I'm having doubts about this, Arcturus. I
just don't think anyone deserves to have
the Zerg unleashed on them.
Mengsk - I know you have personal feelings about
this, but you can't let your past cloud your
judgement. Carry out your orders, lieutenant.
Kerrigan - Yes, sir.
Comments: You'll be instantly attacked in two different areas simultaneously.
First thing's first. Move Kerrigan and the Psi Emitter carried
by your SCV in a safe place, specifically in the center of
your base located south-west.
Transmission: - Use the Liftoff command to
move your buildings.
Comments: That's right, since by now your buildings are starting to burst
into flames due to opponent's attacks. Move them to safety
as well by using the said command. The other buildings being
attacked, namely the Supply Depots on the other end of your
base, have low chances of survival so better just retreat your
Marines and have them live to fight another time. Manage your
resource-gathering as soon as all is settled and quickly build
more Bunkers and Missile Turrets around your base. A few minutes
later you'll be attacked by cloaked Wraiths.
Transmission: - Science Vessels and Missile Turrets
can be used to detect cloaked foes.
- The Scanner Sweep on the ComSat
Station can also be used for detection.
Comments: You are given a fair idea of where the Beacon is, and that's
more or less where you'll have to take Kerrigan and the Psi
Emitter to accomplish the mission. And from the looks of your
base, there are three ways to do it: Passing by the uppermost
bridge, the middle bridge, and the rightmost one. My personal
preference for the quickest results is the middle bridge. It
leads to the least resistance thus is the easiest path towards
accomplishing the current task. Amass six to eight Marines,
six to eight Wraiths, and a Dropship. Of course, load your SCV
(with the Psi Emitter) and Kerrigan on the Dropship, and back
it up with the Science Vessel present since the start. Have
them wait a little beyond your middle bridge's entrance and
then attack with your cloaked Wraiths. Target first all the
Siege Tanks in the highlands to prevent them from getting free
hits on your Marines, followed by the Goliaths and finally the
Marines. Now move in YOUR Marines and have them take out the
lone Missile Turret guarding the nearest entrance towards the
Beacon. Once the Missile Turret is toast and all your Marines
dead, re-attack with your cloaked Wraiths and specifically target
the opponent's Goliaths since it's these that can really ruin
an airborne strategy. Next kill the Ghost so he won't have any
chance of locking your Dropship down and getting free hits.
Lastly, target the Battlecruiser. It's all alone and not much
of a resistance at that. Most of your Wraiths are probably
whacked by now since their cloaking already wore off, but that
doesn't matter. Move in your Science Vessel followed by the
Dropship. Cast Defensive Matrix on the Dropship just before
it enters the opponent's base and unload on the Beacon.
Transmission: Kerrigan - Psi-Emitter in place. Just promise me we'll
never do anything like this again.
Mengsk - We will do whatever it takes to save
humanity. Our responsibility is too great to
do any less.
___________
| |
| VICTORY |
|___________|
- The Zerg, lured by the Psi Emitter's signal,
descended upon the unsuspecting Confederate
forces and annihilated them.
Once again, the Protoss fleet, under the
command of High Templar Tassadar, arrived
and incinerated the planet.
|
|
|