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% MISSION 2: "BACKWATER STATION" %
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% Office of the Colonial Magistrate %
% Mar Sara Colony %
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Objectives: Eradicate the alien infestation.
Raynor must survive.
Briefing:
Advisor- (with no one else)
_____________________________________
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| Receiving incoming transmission. |
| Com-link established: |
| |
|_____________________________________|
Raynor- (with Advisor)
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| Hey, what's up, man? Got yer |
| refugees tucked in nice and tight. |
| Provided you can sidestep anymore |
| surprises from our Confederate |
| friends, and we can keep them |
| away from those critters, they |
| should have an easy time. |
| |
|_____________________________________|
Advisor- (with Raynor)
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| |
| Priority alert! Backwater station |
| under attack by unknown alien |
| organisms. Distress beacon activated|
| at 0658. Alerting Confederate |
| headquarters on Tarsonis... Stand by|
| for incoming transmission. |
| |
|_____________________________________|
Gen. Duke- (with Raynor and Advisor)
_____________________________________
| |
| We've already received the distress |
| beacon from Backwater, and we'll |
| take care of it. You just sit tight.|
| You'll be notified if there's |
| anything we think you need to know. |
| |
|_____________________________________|
Raynor- (with Advisor; Gen. Duke out)
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| Damn! Listen, if we wait for |
| Confederate reinforcements, that |
| station's dust. I'll head out there |
| now, do what I can. You send in some|
| militia, and we'll save those |
| folks. Trust me. |
| |
|_____________________________________|
message-
_____________________________________
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| |
| End of Briefing. |
| |
|_____________________________________|
Comments: Ahah! Conflict is starting to heat up...
Starting line-up: 1 Command Center
1 Barracks
2 Supply Depots
2 SCVs
4 Marines
1 Raynor (Vulture)
Comments: Raynor will do pretty damn well in the battlefield, but make
sure you keep him alive, ok? Otherwise you'll instantly lose
the game.
Introduction: Raynor - Glad to see you, boys. Time to kick some
serious butt.
Comments: First off, train four Marines with your 200 bucks. And while
doing that, use Raynor to give the Zerglings in front of your
base some hit and run. Notice the ramp? Plant a Spider Mine
there if you will. More Zerglings await you beyond that ramp,
so when you get Raynor there...
Transmission: Raynor - What the hell is that? Looks like the ground
there is alive.
Comments: Raynor just saw the Zerg's Creep for the first time. And along
with it is it's expander, the Creep Colony. Zerglings await
some hit and run. Finish them off to find more Terran buildings!
Order any of your men to come close to these buildings and
they're yours for the taking...
Transmission: SCV - Thanks for the rescue. We've been
holed up in these bunkers for days
hiding from the Zerg!
Comments: To take control of the entire Terran base waiting for you,
just order any of your men to come close to their Command
Center and voila! Yours is a second base!
Transmission: Raynor - These things have been out here awhile.
But they could be pretty useful.
Comments: And after rescuing a Terran Firebat...
Transmission: Firebat - Need a light?
Comments: Now you have to finish the rest of the mission, and there are
lots o' ways to do it. But first of all, you have to deal with
the Zergling group just next to your new-found base. Upgrade
your Marines' attack range, then load them in the Bunker closest
to these Zerglings. Then use Raynor to lure the creatures in
to the Bunkers while he himself whacks at them in a hit-and-run
manner. With them taken out, level the Creep Colony in sight
and proceed with looking for the other aliens to eradicate.
Here's a map to help you out:
_____________________________________________________________________
| _____________ |
| | | / Inf.CC |
| | Terran Base | /__ H |
| |_____________| \ CrC 5Z |
| \_____ 3Z |
| / /######\____CrC |
| | /#############\__ CrC H |
| | >>>##############<<<__H__ |
| / _/####-Z-################\_H____ |
| | _/####-2H-########################\__|
| | \####################################|
| / \################-2Z-##############|
| | \#############################/ |
| ______|______ _____ \#####################/ |
| \############\ /#####\___ |###-3Z-####-2Z-###/ MIN |
| \############| |###-6Z-###\__/################/ |
| |############/ \##############################\__ |
| >>>#######/ \###############################/ |
| _/########/ \########/ \#########/ |
|______/#######<<< ________ |
|-GAS-###########\_ \#######\_ 2H |
|############| \###\_ \##-5Z-##\_ |
|############| \#/ _/##########\_ |
|#############\_ >>>#############\_ |
|###############\__ 2Z _/#################<<< |
|##################\_ /######################\_____ |
|################### | \##########################\____GAS |
|-MIN-##############/ /################################\ |
|#################/_________/##################################/______|
MIN - minerals
GAS - vespene gas
Z - zergling
H - hydralisk
CrC - Creep Colony
InfCC - Infested Command Center
# - lowlands
< / > - ramp
Comments: And once any of your men reach the Infested Command Center...
Transmission: Marine/Firebat - What the hell did they do to
that Command Center?
Raynor - Whatever it is, it ain't natural.
Burn it, boys.
Comments: Actually, that's all you need to destroy to complete the mission.
Transmission: Advisor - Receiving incoming transmission...
Gen. Duke - Marshal Raynor, by destroying a
vital Confederate installation, you
and your men have violated standing
colonial law. As of right now, you're
all under arrest. I suggest you throw
down your weapons and come
peaceably.
Raynor - Are you outta your mind? If we
hadn't burned that damn factory,
this entire colony could have been
overrun! Maybe if you hadn't taken
your sweet time in getting here -
Gen. Duke - Now I asked you nice the first
time boy. I didn't come here to
talk with you. Now throw down
them weapons!
Raynor - Guess you wouldn't be a
Confederate if you weren't a
complete pain in the ass.
___________
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| VICTORY |
|___________|
CINEMATIC: "WASTELAND PATROL"
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