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StarCraft - The Ultimate StarCraft Guide
System: PC
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Probe
-----
                                                                       
Minerals      - 50
Vespene Gas   -  0
Build Time    - 20
Supplies      -  1
Hit Points    - 20
Armor         -  0
Shields       - 20
Type          - ground; robotic; small
                                                                       
Ground        - weapon   : Particle Beam
              - damage   : 5 normal
              - cooldown : 22
              - range    : 1
Air           - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
                                                                       
Sight         - 8
Upgrades      - none
Prerequisites - Nexus
Abilities     - ground attack
              - build (warp)
              - gather
                                                                       
Quotes        - ready    : \
              - selected :  \  purely robotic sounds (though there is
              - annoyed  :  /   one which seems Protoss in language)
              - ordered  : /
                                                                       
Misc. Data    - Overall the SCV is the most versatile worker in the game,
                but if building construction and ONLY building construction
                is taken under consideration, then it would be a unanimous
                decision that the Protoss probe is the best worker in the
                game. Why? Consider this: Terran SCVs use their own arms
                and legs to construct the buildings they are assigned to,
                therefore would not be able to do anything else unless
                they leave the unfinished building unattented or they
                finish the construction altogether. Zerg drones are worse;
                they BECOME the building they're supposed to construct,
                therefore canceling all the previous uses they had as a
                worker. The Protoss probe, however, simply open portals
                when instructed to construct Protoss buildings. These
                portals send in the desired buildings by themselves, thus
                can be left alone by the probe, which in turn could either
                open more portals that send in more buildings or just
                do some serious gathering.
                                                                       
                                                                       
Zealot
------
                                                                       
Minerals      - 100
Vespene Gas   -   0
Build Time    -  40
Supplies      -   2
Hit Points    -  80
Armor         -   1
Shields       -  80
Type          - ground; biological; small
                                                                       
Ground        - weapon   : Psi Blades
              - damage   : 16 normal
              - cooldown : 22
              - range    : 1
Air           - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
                                                                       
Sight         - 7
Upgrades      - ground weapon : damage + 2
              - movement      : speed  x 2
Prerequisites - Gateway
Abilities     - ground attack
                                                                       
Quotes        - ready    : "My life for Aiur!"
              - selected : "What now calls?"
                         : "(may be of Protoss language)"
                         : "I long for combat."
                         : "(may be of Protoss language)"
              - annoyed  : "En Taro Adun."
                         : "All for the empire."
                         : "Doom to all who threten homeworld."
              - ordered  : "Thou corrupt."
                            -------------
                                  |
                                  |
                                  -----> makes no sense so is probably
                                         really of Protoss language and
                                         I just heard wrong.
                                                                       
                         : "Thus I serve."
                         : "Honor guide me."
                         : "For Adun."
                                                                       
Misc. Data    - In my opinion one of the best units in the game, the
                zealots are the only basic attackers in the game which
                you could still use quite effectively in terms of offense
                way after 30 mins has passed. They cost the most and take
                the longest to train among the three basic attackers,
                but one could easily see how worthy a zealot is of its
                high price. And while one of them wouldn't stand a chance
                against his mineral's worth of zerglings, the more members
                a group of tightly packed zealots have, the less their
                mineral's worth of zerglings stand a chance. This is so
                because the tendency of a Zerg player battling his zerglings
                with your zealots is to leave some zerglings out, usually
                those who no longer have any gap to attack from. To
                illustrate, imagine a single zealot battling its mineral's
                worth of zerglings (four, to be exact)---not much of a
                chance, huh? Now imagine a group of six zealots tightly
                packed. It would take a little less than twenty zerglings
                to completely surround them, and that would no longer
                be a one on four situation, thus more chances of winning
                for the Protoss zealot. Also don't forget that official
                Starcraft rules state that a player is eliminated when
                he/she does not have a single building left, and it's
                the Protoss zealot that can fully take advantage of this
                rule. I mean, you can just swarm your zealots in his base,
                and though they are helpless against air units, there
                won't be enough to finish all your zealots off before
                THEY finish all HIS BUILDINGS off!
                                                                       
                                                                       
Dragoon
-------
                                                                       
Minerals      - 125
Vespene Gas   -  50
Build Time    -  40
Supplies      -   2
Hit Points    - 100
Armor         -   1
Shields       -  80
Type          - ground; mechanical; large
                                                                       
Ground        - weapon   : Phase Disruptor
              - damage   : 20 explosive
              - cooldown : 30
              - range    : 4
Air           - weapon   : Phase Disruptor
              - damage   : 20 explosive
              - cooldown : 30
              - range    : 4
                                                                       
Sight         - 8
Upgrades      - ground weapon : damage + 2
                              : range  + 2
              - air weapon    : damage + 2
                              : range  + 2
Prerequisites - Gateway
              - Cybernetics Core
Abilities     - ground attack
              - air attack
                                                                       
Quotes        - ready    : "I have returned."
              - selected : "Receiving..."
                         : "Awaiting instructions..."
                         : "Transmit."
                         : "Input command."
                         : "(may be of Protoss language)"
                         : "(may be of Protoss language)"
                         : "Make use of me."
                         : "I am needed."
              - annoyed  : "Unauthorized transmission."
                         : "Incorrect protocol."
                         : "(error tone) Drop your weapon, you have 15
                               to comply..."
                         : "5....4...3..2.1(attack sound)"
              - ordered  : "Confirmed."
                         : "Initiating..."
                         : "(may be of Protoss language)"
                         : "(may be of Protoss language)"
                         : "Commencing..."
                         : "(may be of Protoss language)"
                         : "For vengeance."
                                                                       
Misc. Data    - But there will always be situations where an army of zealots
                just aren't enough finish the opponent off before his
                air units eradicate them all, especially in the Terran's
                case, where buildings could be lifted off. Thus you may
                need a little help from units that can attack airborne
                enemies, and the dragoon is the cheapest way to get that
                help. These dragoons can keep your opponent's air force
                busy while your zealots go for their buildings and/or
                workers, though in rare cases, especially again in the
                Terran's case where buildings can be airborne, it may
                be the other way around. I really do not recommend attacking
                only with dragoons though, since they deal explosive damage
                thus are at a disadvantage against certain units. What
                you can always do with them is situate them near Photon
                Cannons, since the two work mighty well together in repelling
                the opponent's basic air units. Photon Cannons detect
                the cloaked attackers, while the dragoons finish them
                all off, saving you the time and space needed to construct
                an equal amount of Photon Cannons.
                                                                       
                                                                       
High Templar
------------
                                                                       
Minerals      -  50
Vespene Gas   - 150
Build Time    -  50
Supplies      -   2
Hit Points    -  40
Armor         -   0
Shields       -  40
Type          - ground; biological; small
                                                                       
Ground        - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
Air           - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
                                                                       
Sight         - 7
Upgrades      - spells       : Psionic Storm
                             : Hallucination
                             : energy + 50
Prerequisites - Gateway
              - Templar Archives
Abilities     - Psionic Storm
              - Hallucination
              - Archon Meld
                                                                       
Quotes        - ready    : "(may be of Protoss language)"
              - selected : "Your thoughts?"
                         : "(may be of Protoss language)"
                         : "I heed thy call."
                         : "State thy being."
              - annoyed  : "Your thoughts betray you."
                         : "I see you have an apetite for destruction."
                         : "And you learned to use your illusion."
                         : "But I find your lack of control disturbing."
              - ordered  : "You think as I do."
                         : "It shall be done."
                         : "My path is set."
                         : "(may be of Protoss language)"
                                                                       
Misc. Data    - High templars are your basic spell casters, and yet again
                serve as proof that the Protoss really do believe in its
                "Quality over quantity" slogan. These "priests" have in
                their arsenal every kind of trick to drive swarms or
                legions of enemy forces away, all by themselves! Their
                first trick: the Psionic Storm. When cast, this spell
                enables the high templar sends forth a wave of psionic
                eminations that crack like lightning and thunder in the
                brains or even circuitries of whatever unit is within
                the storm (no buildings though), and will continue to
                wear this unit or group of units out till they die or
                become really low on HP. Theese units can, however, move
                away from the affected area to stop themselves from
                sustaining any more damage. But since a single fully
                charged high templar can cast up to three of them spells,
                he's bound to take out at least one batch of attackers!
                Second trick: the Hallucination. With this spell high 
                templars create an exact duplicate of the unit on which
                the spell was cast (well, two copies actually). These
                duplicates, in the enemy's eyes, are as real as can be,
                only they can't deal any damage and would immediately
                vanish upon being the target of another spell. Still,
                they are a very good way of scaring your enemies off
                till you find the time to replace those copies with the
                real deal. Third and last trick is the Archon Meld. This
                spell/ability will of course give the Protoss player an
                archon under his control, but he must know that the price
                for such a unit is the same TWO high templars used to
                cast it, since they have joined to become the archon and
                will forever be inseparable. Mind your that archons are
                also good swarm handlers since they deal a nice 30 damage
                on both air and ground units, with range 3, (not 1), and
                most importantly, of the type NORMAL SPLASH.
                                                                       
                                                                       
Archon
------
                                                                       
Minerals      - n/a
Vespene Gas   - n/a
Build Time    -  20
Supplies      - n/a
Hit Points    -  10
Armor         -   0
Shields       - 350
Type          - ground; large
                                                                       
Ground        - weapon   : Psionic Shockwave
              - damage   : 30 normal splash
              - cooldown : 20
              - range    : 2
Air           - weapon   : Psionic Shockwave
              - damage   : 30 normal splash
              - cooldown : 20
              - range    : 2
                                                                       
Sight         - 8
Upgrades      - ground weapon : damage + 3
              - air weapon    : damage + 3
Prerequisites - High Templar
Abilities     - ground attack
              - air attack
                                                                       
Quotes        - ready    : "The merging is complete."
              - selected : "We burn."
                         : "We need focus."
                         : "(of Protoss language)"
                         : "Power overwhelming!"
                            -------------------
                                     |
                                     |
                                     -----> Starcraft invinsibility cheat
                                            (for single player mode)
                                                                       
              - annoyed  : "It all looks so different on this side."
                         : "Break on through!"
                         : "It's beautiful..."
                         : "They should have sent a poet."
              - ordered  : "Destroy."
                         : "Annihilate."
                         : "Obliterate."
                         : "Eradicate."
                                                                       
Misc. Data    - Hooyaah!! Archons are the best! They rule! I could win
                most matches with one batch o them, and 2-3 batches
                for more than one opponent! Heh, well, that is, IF there
                are no Terrans with their dreaded EMP Shockwaves around.
                You see, EMP shockwaves reduce all that can be charged
                up---including shields---to zero. And since archons are
                97% shields, they won't have much to defend themselves
                with after a taste of the shockwave. But even after being
                shockwaved, archons can still wreck havoc, that is, (once
                again) IF there are no siege-moded siege tanks to finish
                them off. If there are, then you're screwed. Head back
                to your base and start warping in some air units.
                                                                       
                                                                       
Reaver
------
                                                                       
Minerals      - 200
Vespene Gas   - 100
Build Time    -  70
Supplies      -   4
Hit Points    - 100
Armor         -   0
Shields       -  80
Type          - ground; robotic; large
                                                                       
Ground        - weapon   : Scarab
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
Air           - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
                                                                       
Sight         - 10
Upgrades      - Scarab : capacity + 5
Prerequisites - Robotic Facility
              - Robotics Support Bay
Abilities     - ground attack
              - build Scarab
                                                                       
Quotes        - ready    : \
              - selected :  \      purely
              - annoyed  :  /  robotic sounds
              - ordered  : /
                                                                       
Misc. Data    - The Protoss is the only race with units created for the
                sole purpose of storing even more units inside their
                bodies, and these stored units, once released, would
                blindlessly attack the desired enemy units in sight. And
                the reaver is one of those units. Its sole purpose is
                to hold scarabs in its hangar, and to release these
                "bombs" towards enemy property. One of the main disadvantages
                of a reaver is its speed, since it looks like a caterpillar,
                and moves just about as slow as one. The faster ground
                units can take it out before it could take anything out,
                and if air units find their way to it, it's sure as dead.
                                                                       
                                                                       
Scarab
------
                                                                       
Minerals      -  15
Vespene Gas   -   0
Build Time    -   7
Supplies      -   0
Hit Points    - n/a
Armor         - n/a
Shields       - n/a
Type          - ground; medium
                                                                       
Ground        - weapon   : itself
              - damage   : 100 suicidal explosive splash
              - cooldown : n/a
              - range    : n/a
Air           - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
                                                                       
Sight         - n/a
Upgrades      - ground weapon : damage + 25
Prerequisites - Reaver
Abilities     - ground attack
                                                                       
Quotes        - ready    : \
              - selected :  \   none since it
              - annoyed  :  /  can't be clicked
              - ordered  : /
                                                                       
Misc. Data    - The scarabs, as mentioned, are but ammunition for the
                mighty reaver. Their advantages include, of course, their
                damage---100 and upgradable to 125!---which makes them
                similar to the Terran spider mine, only they can't be
                killed and they can very well be replenished at the low,
                low price of 15 bucks. Scarabs are also heat-seeking,
                and will stay alive until it finds a new target in cases
                where its former target is currently unreachable (eg.
                cloaked, on stasis, or already dead)
                                                                       
                                                                       
Shuttle
-------
                                                                       
Minerals      - 200
Vespene Gas   -   0
Build Time    -  60
Supplies      -   2
Hit Points    -  80
Armor         -   1
Shields       -  60
Type          - air; robotic; large
                                                                       
Ground        - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
Air           - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
                                                                       
Sight         - 8
Upgrades      - movement : speed x 2
Prerequisites - Robotic Facility
Abilities     - flight
              - load and unload
                                                                       
Quotes        - ready    : \
              - selected :  \      purely
              - annoyed  :  /  robotic sounds
              - ordered  : /
                                                                       
Misc. Data    - There are cases when only a ground unit can do the job
                but there are just too many blocking factors in thr terrain
                (eg. bodies of water) that no ground unit could pass through.
                And this is where the shuttle butts in. Its ability to
                load and unload different ground units in the game can
                prove very useful in countless situations, situations
                like having to go around a tough frontal defense, needing
                to expand on an island, etc, etc, etc. Each shuttle has
                eight small slots with which to hold its units, but not
                all units occupy only one slot. The high templar, for
                example, occupies two slots while the reaver occupies
                four.
                                                                       
                                                                       
Observer
--------
                                                                       
Minerals      - 25
Vespene Gas   - 75
Build Time    - 40
Supplies      -  1
Hit Points    - 40
Armor         -  0
Shields       - 20
Type          - air; robotic; small
                                                                       
Ground        - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
Air           - weapon   : none
              - damage   : n/a
              - cooldown : n/a
              - range    : n/a
                                                                       
Sight         - 9
Upgrades      - sight         : range + 2
              - movement      : speed x 2
Prerequisites - Robotics Facility
              - Observatory
Abilities     - detector
              - flight
              - permanent cloaking
                                                                       
Quotes        - ready    : \      purely
              - selected : /  robotic sounds
              - annoyed  : "I sense a soul in search of answers."
                            ------------------------------------
                                            |
                                            |
                                            -----> sounds like this
                                                   observer's been spying
                                                   on Adria, the witch
                                                   from the game "Diablo".
                                                                       
                         : "It sounds like...a huge, gargantuan, swollen,
                            ---------------------------------------------
                            bloated mushroom!"     |
                            -----------------      |
                                    |              |
                                    |              |
                                    -------------------> and again another
                                                         Diablo quote.
                                                         This time it's
                                                         from Griswold,
                                                         the game's blacksmith
                                                                       
                         : "One small step for man, one giant...(static)
                            ---------------------------------
                            ...Stop Poking Meeee!"     |
                               -----------------       |
                                      |                -----> ain't it
                                      |                       obvious
                                      |                       where this
                                      |                       came from?
                                      |
                                      -----> Warcraft's pissed Orc quote
                                                                       
                         : \ will someone help me out with these remaining
                         : / quotes? They're say something about Warcraft.
                                                                       
              - ordered  : >  purely robotic sounds
                                                                       
Misc. Data    - Observers have two highly invaluable uses: One, because
                they are relatively small, can fly, and are permanently
                cloaked, you may very well use them to scout for enemy
                units, defensively or offensively. By defensively I mean
                distributing a good number of observers way outside your
                base to warn you of any incoming attacks the opponent
                may be having just for you. On the other hand, by offensively
                I mean situating an observer somewhere in the opponent's
                base unreachable by all his detector's sight ranges put
                together. This way you can see his development as well
                as what type of units he'll use against you. This spot
                is often non-existent for good players, especially for
                the Zerg, but it won't hurt to try, after all it's just
                a measly 25 in minerals and 75 in gas. Number two, observers
                are detectors, thus will render all cloaking and burrowing
                skills of the enemy useless. Again, you may use this feature
                defensively and offensively, since you can use it to
                help detect all kinds of cloaked attackers as well as
                help take out burrowed units before swarming the opponent's
                base. All in all, the observer is a must for any semi-long
                term games or even longer.
                                                                       
                                                                       
Scout
-----
                                                                       
Minerals      - 300
Vespene Gas   - 150
Build Time    -  80
Supplies      -   3
Hit Points    - 150
Armor         -   0
Shields       - 100
Type          - air; mechanical; large
                                                                       
Ground        - weapon   : Dual Photon Blasters
              - damage   : 8 normal
              - cooldown : 30
              - range    : 4
Air           - weapon   : Anti-matter Missiles
              - damage   : 28 explosive
              - cooldown : 22
              - range    : 4
                                                                       
Sight         - 8
Upgrades      - ground weapon : damage + 1
              - air weapon    : damage + 2
              - sight         : range  + 2
              - movement      : speed  x 2
Prerequisites - Stargate
Abilities     - ground attack
              - air attack
              - flight
                                                                       
Quotes        - ready    : "Teleport successful."
              - selected : "Awaiting command."
                         : "Standing by..."
                         : "Contact."
                         : "Cho'Gall?"
                            ---------
                                |
                                |
                                -----> from Warcraft 2
                                                                       
              - annoyed  : "Single unstable (echoing)"
                         : "(sound waves) Psionic link, dissipating."
                         : "Adjusting your transmission..."
                         : "Adun...(voice tightening and hard to understand)"
                         : "(not sure but..)Solarized Shot Hearers reengaged."
              - ordered  : "Due yours."
                         : "(may be of Protoss language)"
                         : "Look who's acknowledged."
                            ----------
                                |
                                |
                                -----> Nah, judging by the scout pilot's
                                       noble personality, this shouldn't
                                       be true.
                                                                       
                         : "It will be done."
                                                                       
Misc. Data    - The scout, in my opinion, is the best air unit around.
                It'd be a cold day in hell before a mutalisk could take
                it out two-on-one, and even if there were three mutalisks
                against one scout, the two would get killed and the last
                one would have half its HP left. For the wraiths, two of
                them against one scout would result in one getting killed
                and the other one escaping with half his life---cool!
                On the ground, however, there are a number of units that
                can put a scout's life in danger, since its ground weapon
                is just as weak as the Terran wraith's. Examples of
                these ground units are the goliath, the hydralisk(a bunch
                of them), and the archon itself. Still, it is one of
                my favorite units in the game and is the cause of many
                of my most basic wins.
                                                                       
                                                                       
Carrier
-------
                                                                       
Minerals      - 350
Vespene Gas   - 250
Build Time    - 140
Supplies      -   8
Hit Points    - 300
Armor         -   4
Shields       - 150
Type          - air; mechanical; large
                                                                       
Ground        - weapon   : Interceptor
              - damage   : 0
              - cooldown : 0
              - range    : 8
Air           - weapon   : Interceptor
              - damage   : 0  
              - cooldown : 0  
              - range    : 8  
                                                                       
Sight         - 11
Upgrades      - Interceptor : capacity + 4
Prerequisites - Stargate
              - Fleet Beacon
Abilities     - ground attack
              - air attack
              - flight
              - build Interceptor
                                                                       
Quotes        - ready    : "Carrier has arrived."
              - selected : "Instructions?"
                         : "Your command?"
                         : "(may be of Protoss language)"
                         : "(may be of Protoss language)"
              - annoyed  : "Our enemies our legions."
                         : "And still you procrastinate."
                         : "Command, or you will be relieved..."
                         : "This is not an idle threat!"
              - ordered  : "Commencing..."
                         : "(may be of Protoss language)"
                         : "(may be of Protoss language)"
                         : "Affirmative."
                                                                       
Misc. Data    - Carriers take a real while to reach their full potential,
                but when they do, they'll ROCK!! (not always, but at least
                sometimes) The thing is, carriers can't survive alone,
                especially when it still doesn't have its hangar upgrade,
                which is the only upgrade that can make it somewhat stand
                a chance against the battlecruiser, the only other mothership
                in the game. Even so, a fully charged battclecruiser can
                just Yamato blast his way through half your carrier's
                life, thus is still the dominant ship. And that's why
                I really do not recommend using this air unit, which by
                the way is the second Protoss unit ever made for the sole
                purpose of storing even more units within its body. These
                units are called interceptors, and though can play a good
                role in confusing enemy units, will all explode along
                with the carrier from which they came if that carrier
                gets whacked.
                                                                       
                                                                       
Interceptor
-----------
                                                                       
Minerals      - 25
Vespene Gas   -  0
Build Time    - 20
Supplies      -  0
Hit Points    - 40
Armor         -  0
Shields       - 40
Type          - air; mechanical; small
                                                                       
Ground        - weapon   : Pulse Cannon
              - damage   : 5 normal
              - cooldown : 0
              - range    : n/a
Air           - weapon   : Pulse Cannon
              - damage   : 5 normal
              - cooldown : 0
              - range    : n/a
                                                                       
Sight         - n/a
Upgrades      - ground weapon : damage + 1
              - air weapon    : damage + 1
Prerequisites - Carrier
Abilities     - ground attack
              - air attack
              - flight
                                                                       
Quotes        - ready    : \
              - selected :  \      purely
              - annoyed  :  /  robotic sounds
              - ordered  : /
                                                                       
Misc. Data    - The interceptors, as mentioned, are but ammunition for
                the "mighty" carrier. They are the smallest air units
                in the game, (even smaller than the scourge in my opinion)
                and consequently use the weakest of air weapons. They
                do, however, come in fours (or eights when upgraded) thus
                are still able to wreck havoc if not properly dealt with.
                Their mode of attack is one of the coolest I've seen,
                and winning through a whole lotta interceptors really
                make a player look flashy. In the said attack mode, the
                interceptor flies in a certain loop or orbit, and at one
                point of this "loop", (usually that which is nearest the
                target) it shoots out two small beams from its Pulse Cannon
                and hits the enemy while on the way back to the carrier
                from which it came---cool, huh?
                                                                       
                                                                       
Arbiter
-------
                                                                       
Minerals      - 100
Vespene Gas   - 350
Build Time    - 160
Supplies      -   4
Hit Points    - 200
Armor         -   1
Shields       - 150
Type          - air; mechanical; large
                                                                       
Ground        - weapon   : Phase Disruptor Cannon
              - damage   : 10 explosive
              - cooldown : 45
              - range    : 5
Air           - weapon   : Phase Disruptor Cannon
              - damage   : 10 explosive
              - cooldown : 45
              - range    : 5
                                                                       
Sight         - 9
Upgrades      - ground attack : damage + 1
              - air attack    : damage + 1
              - spells        : Stasis Field
                              : Recall
                              : energy + 50
Prerequisites - Stargate
              - Arbiter Tribunal
Abilities     - ground attack
              - air attack
              - flight
              - Stasis Field
              - Recall
              - cloaking nearby subordinates
                                                                       
Quotes        - ready    : "Warp field stabilized."
              - selected : "We feel your presence."
                         : "(may be of Protoss language)"
                         : "(may be of Protoss language)"
                         : "We are vigilant."
              - annoyed  : "We sense a soul in search of answers."
                            -------------------------------------
                                             |
                                             |
                                             -----> Hey, this is what
                                                    the witch Adria says
                                                    in another Blizzard
                                                    game called "Diablo"!
                                                    Either Blizzard wants
                                                    fans of both Starcraft
                                                    and Diablo to appreciate
                                                    their work or they're
                                                    just running out of
                                                    quotes ;)
                                                                       
                         : "Do you seek knowledge of time travel?"
                            -------------------------------------
                                              |
                                              |
                                              -----> Another supposed
                                                     parallelism between
                                                     these two great games.
                                                     =P
                                                                       
                         : "We take that as a yes."
                         : "And now for your first lesson, (sinister laugh)"
                         : "(rewinding sound) Do you seek knowledge of
                               time travel?"
              - ordered  : "In Khast's name..."
                               -------
                                  |
                                  |
                                  -----> not sure, not sure.
                                                                       
                         : "(may be of Protoss language)"
                         : "(may be of Protoss language)"
                                                                       
Misc. Data    - The sole unit on the top of the Protoss tech tree, the
                arbiter is the said race's advanced spell caster---and
                its spells really are ADVANCED. Spell number one is the
                Stasis Field. It encases all units in the target area
                within a blue crystal of some sort, making these units
                invulnerable as well as immobile for a whole minute,
                which could decide the outcome of the match. They are,
                in a way, "taken out" of the game since they cannot
                attack nor can they be attacked; they also cannot cast
                spells nor be the target of any, and any abilities they
                may have had (like detector and cloaking abilities) will
                be temporarily disabled. Everything else will go on as
                if the affected units weren't there at all. Spell number
                two is called Recall. This is one of the few spells that
                may target any area in the map, and its purpose is to
                teleport all your units present in the target area to
                where the arbiter currently is. And since the arbiter
                has a third ability, the ability to cloak ALL nearby units
                (your units) in the game, casting Recall on an army of
                yours somewhere else into where your arbiter is (hopefully
                in the middle of an opponent's base) will result in you
                instantly having a cloaked army under your control!
                                                                       
                                                                       
Photon Cannon
-------------
                                                                       
Minerals      - 150
Vespene Gas   -   0
Build Time    -  50
Supplies      -   0
Hit Points    - 100
Armor         -   0
Shields       - 100
Type          - ground; large
                                                                       
Ground        - weapon   : STS Photon Cannon
              - damage   : 20 normal
              - cooldown : 22
              - range    : 7
Air           - weapon   : STA Photon Cannon
              - damage   : 20 normal
              - cooldown : 22
              - range    : 7
                                                                       
Sight         - 11
Upgrades      - none
Prerequisites - Forge
Abilities     - ground attack
              - air attack
              - detector
                                                                       
Quotes        - ready    : \
              - selected :  \    none
              - annoyed  :  /  of course
              - ordered  : /
                                                                       
Misc. Data    - The Photon Cannon is the only attacking building the Protoss
                race has to offer, and has definitely proven itself to
                be invaluable in countless situations. Besides automatically
                attacking every single enemy unit (ground AND air) in
                sight, it is a detector, meaning cloaked wraiths have
                no chance of entering an opponent's Photon Cannon filled
                base unharmed. Beware though, since these building attackers
                will only prove useful until the opponent decides to build
                higher level units like the battlecruiser, the carrier,
                and especially the guardian. These units can whack tons
                of Photon Cannons without suffering a scratch, so the
                only way to effectively defend against them is providing
                air-to-air encounters.
 

The Buildings


The Units


Unique Units


The Tech Tree


Terran Walkthrough


Zerg Walkthrough


Protoss Walkthrough


Multiplayer Strategies


Rushes


Combos


Teamwork

 




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