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StarCraft - The Ultimate StarCraft Guide
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

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 ____  ____      ____    __    ___  ____   ___
(_  _)(_  _)    (  _ \  /__\  / __)(_  _) / __)
 _)(_  _)(_      ) _ < /(__)\ \__ \ _)(_ ( (__
(____)(____)()  (____/(__)(__)(___/(____) \___)
                  ___  _____  _  _   ___  ____  ____  ____
                 / __)(  _  )( \( ) / __)( ___)(  _ \(_  _)
                ( (__  )(_)(  )  ( ( (__  )__)  )___/  )(
                 \___)(_____)(_)\_) \___)(____)(__)   (__)
                                                                       
                                                                       
        The first thing you have to do is gather resources. This is possible
via your gathering units (SCV for the Terrans, Drone for the Zerg, and
Probe for the Protoss). Once you have enough minerals and vespene gas
(obtained by contructing the corresponding builing on a vespene geyser
and ordering your harvesters to gather from that building), you can construct
more buildings, summon more units, upgrade, etc. to suit the needs of what
you may think is the best way to deal with the present situation. Each
race's units also "eat up a certain number of supplies" depending on how
massive that unit is. In turn, each race also has a "supply provider"
that is required whenever you'd like to summon more units.
                                                                       
        However, in the campaign mode's case, you'll sometimes be situated
in missions wherein you lack the ability to acquire a certain unit, upgrade
a certain spell, etc. You may also very well be situated in missions that
don't even allow construction of buildings or gathering of resources to
complete. Adjust your actions according to these missions' objectives and
you're on your way to the next.
                                                                       
        As you'd probably know by now, there are three different races
in Starcraft to choose from: The Terrans, the Zerg, and the Protoss.
The Terrans are most likely what the beginners will choose, as they seem
to be the star of the show, not to mention having easy to remember unit
and building names. They are not to be underestimated, however, since
they are just as lethal as the other two races in the hands of an expert.
As predicted, these Terrans will make use of marines, tanks, jet fighters,
and of course, the James Bond types. The Zerg, on the other hand, are
your typical "Aliens"---gross, slimy, acidic, purely biological, mindless,
savage, and of course, totally unharmed by your everyday bullets. The
Zerg knows of no technology whatsoever, nor does it need any. Its buildings
are actually alive, and they incorporate the surrounding ground with an
organic purple substance called Creep. Each member of a Zerg army is
practically unaware of its own existence, as consciousness is only granted
upon the Cerebrates (what YOU are supposed to be when you control them)
and the almighty Overmind (you'll find out what that is in the campaign
mode). Lastly, as the Zerg may be compared to the alien species introduced
by the movie, "Aliens", the Protoss, in my honest opinion, can be compared
to "The Predator".  They are what the Zerg are not. Their bodies are thin,
weak, and fragile, but their minds are strong and capable of Psionic eminations.
Their cool psychic powers, coupled with a technology far more advanced
than ours today, provide all that they need to be at par with the other
two races. The Protoss rely heavily on teleportation technology in the
wars they fight, partly because they may use this technology strategically
in warfare, but mainly because, in an attempt to save much needed time,
they opt to have their war machines readily constructed on Aiur, their
homeland so all they have to do to is to teleport them on the battlefield
when needed. This makes their worker, the Probe, the best worker in the
game in terms of construction since it can summon multiple buildings all
at once, not like in the Terrans' case, wherein your SCV would be fully
occupied by the task at hand, or worse in the Zerg's case, where your
Drone would BECOME the building therefore making you one Drone short.
                                                                        
        Other little details on this game include:
                                                                        
1) Fog of War - You start out on a map knowing only the parts of it covered
                by the combined yet overlapping sight ranges of all your
                units. As you move your units towards unexplored areas,
                they (these areas) become visible on your map. However,
                if you leave these areas uninhabited by your own units,
                you can now only view a dimmed version of them. You will
                not see any of the opponents' units anymore nor will you
                be able to detect any activity. If there were buildings
                at the time you explored these areas with your units, you
                will still see them as they were AT THAT TIME, meaning
                you still cannot be certain if new buildings were constructed
                with them or if they no longer exist.
                                                                        
2) 200 Supply Limit - besides being limited to the number of "supply
                      providers" under your control, this rule states
                      that you cannot build over 200 supply's worth of
                      any unit or combination of units. This was probably
                      implemented by the games programmers to ensure no
                      slowdown during gameplay due to overcrowding of
                      units, especially for the Zerg, where units generally
                      consume less supplies.
                                                                        
3) Critters - they are the native animals of whatever planet you are waging
              war on. They are neutral units, meaning they would not
              attack anyone at all. They do, however, block your path
              at times thus you must be merciless and kill them all.
              And since they are neutral units, you can't just right click
              on them and expect your men to attack, rather you must
              left click on the attack button and lastly left click on
              the critters to select them as a target.
                                                                        
4) Robotic/Mechanical misuse or terms - whoops, I really messed up on the
                                        definition of these terms in
                                        previous versions of the faq.
                                        Anyway, besides the spells that
                                        affect both, either, or neither,
                                        you can determine the true nature
                                        of a unit by its portrait. If
                                        the portrait is most likely of
                                        the thing istelf, it is either
                                        biological or robotic, and if 
                                        it is of the pilot, the unit is
                                        mechanical.
                                                                        
5) Rally Points - rally points are only available on unit-producing buildings,
                  and they are defined to be the area at which any unit
                  further produced should go after completion. For example,
                  you click on a building's rally point icon then click
                  again on the opponent's base. What happens is whenever
                  you produce a unit from that building he/she will automatically
                  proceed to the opponent's base.
                                                                        
                                                                        
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The Buildings


The Units


Unique Units


The Tech Tree


Terran Walkthrough


Zerg Walkthrough


Protoss Walkthrough


Multiplayer Strategies


Rushes


Combos


Teamwork

 




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