If you are playing as the Zerg, you must think like the Zerg. You are
basically insects - swarming, fierce, hungry, nasty insects. You must chew-up
all the available resources you can find and generate large numbers of units to
overwhlem your opposition. But should you just build any units you can and send
them blindly into the fray? No, you may be a bug, but you'll need to be a smart
bug.
Let's start by looking at the ground units available. First we have the
Zergling. Small and cheap to create, they are easy to create en masse. They are
useful for emergency base defense; you can quickly have a small army ready to
pounce on the invaders. They are also good for swarming larger, less mobile
targets. They can quickly overwhelm these types of units before they get a
chance to pick off all of your Zerglings one by one. Their main weakness is
their vulnerability to air attack. To compensate for this, keep a few Hydralisks
with your marauding hordes of Zerglings at all times.
The heart of your forces is the Hydralisk. They are strong units which are
effective against both ground and air enemies. They're ranged attack is very
useful; place a few of them behind a group of Zerglings. The Zerglings will draw
the enemy's fire, leaving your Hydralisks free to attack from a safe distance.
They also make excellent escorts for units which are vulnerable to air attack,
such as Zerglings and Guardians.
Ultralisks are enormous, well-protected, and can dish-out a lot of
punishment. They are also very expensive to produce and are vulnerable to air
and swarming attacks. For these reasons, never send them out into the fray
without air protection - Hydralisks will do quite nicely. Do not create these
units until you are resource-rich. When you do, use them as base destroyers
since they can quickly pulverize enemy structures.
This brings us to the Defiler. The Defiler has several uses. The first is to
use it as an ambusher. Place Defilers along your enemy's more traveled routes
and have them burrow in. When a unit wanders by, they can quickly attack from
their hiding places and then return back underground before the enemy can react.
Second, they make good hit-and-run attackers against bases. Send them in to
gradually weaken a base's defenses. They can strike at the base's perimeter,
then retreat and burrow underground while waiting to regenerate. Finally, they
can provide air cover for your units with their Deadly Swarm ability. Defilers
also have the special ability to regenerate by eating other Zergs. Keep a few
Zerglings around as tasty snacks to ensure that your Defilers have the energy to
maintain a Deadly Swarm.
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