The Terrans are the most balanced of StarCraft's three races. A technological
edge on the hordes of the Zerg, lower unit costs than the highly advanced
Protoss, and very mobile forces make the Terrans a formidable opponent. However,
poor unit management can quickly reduce the Terrans to Zerg Chow. This guide
will help you understand how best to use your units to lead the Terrans to
victory.
The basic unit of the Terran ground forces is the Marine. This unit is not as
flashy as most, but it should form the backbone of your forces. The Marine's gun
is as effective against air units as it is against ground, which makes it quite
versatile. The most important thing to remember with Marines is to use them in
groups - they are lightly armored and a single Marine can quickly become
overrun. For a formidable base defense, create a network of bunkers manned by
Marines. Conduct research to extend their range and improve their firepower, and
your bunkers will pose a formidable obstacle to your attackers.
The limited range of fire and lack of air attack capability makes the Firebat
a less versatile unit than the Marine. However, the Firebat packs an awesome
punch from close in. Use Firebats to quickly bring down enemy structures or
defensively in bunkers. If you mix Marines and Firebats in your bunkers, you
will have an awesome one-two punch against attackers. This is particularly
effective against the Zerg when you are faced with large rushes of Zerglings.
Next we come to the Ghost. This is a special unit with some unique
capabilities that make it quite powerful. Use its cloaking ability to enter an
enemy base and target a building for a nuke strike. The damage will be quite
impressive. Just watch out for those units with detectors (e.g. Observers), they
can see your Ghosts and let other units open fire on them. Ghosts also have an
ability to "lockdown" enemy mechanized units. This is very useful for
defense - keep a Ghost in your base to slowdown an enemy attack until you can
rush other units to the defense.
The Vulture is a high speed attack vehicle. Use this speed to your advantage
by using Vultures as quick-response defenders. A group of Vultures can be
quickly dispatched to the far reaches of your base, either stopping the attack
or delaying it until additional help can arrive. Vultures also have a special
weapon that is a big asset to your defense - the spider mine. Drop spider mines
around the perimeter of your base - both to stop would-be attackers in their
path and serve as a warning of an approaching attack.
The Goliath is a very powerful unit - it has high attack ratings against both
ground and air units. Keep a few around with your ground troops for excellent
air defense. In turn, these units will help protect your Goliaths, since their
slow speed makes them vulnerable to swarming attacks.
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