When combat occurs, the battle takes place on another screen with the units
involved, up to six per side. Combat is turn-based, with each unit acting
in turn based on an initiative rating. Units can attack, defend, or
attempt to retreat from battle. Once a side has withdrawn or been
eliminated, the victorious units are awarded experience points based on the
quality of foe defeated. When enough points have been earned, a unit is
automatically upgraded to the next higher unit class, provided the appropriate
structure has been built in the capital. Units that have reached the end
of the upgrade path continue to accrue experience, and are rewarded with bonus
statistics upon reaching the next level.
The graphics in Disciples II are very well done. The unit portraits
have a very unique look to them, and help to give the game its own special
atmosphere. Character animations on the map and on the battle screen are
excellent, bringing the game's many interesting units to life. The spell
effects are particularly imaginative - you'll find yourself researching and
casting some spells just to get to see what they look like.
Players who enjoyed the first Disciples game will not find an evolutionary
leap forward in Disciples II. However, they will enjoy Disciples II for
many of the same reasons they played the first game and should almost all be
quite happy with the game's latest incarnation. Gamers who played any of
the Heroes of Might and Magic games will notice a strong similarity between
those games and Disciples II. If they write off Disciples II as merely a
derivative knock-off, though, they will be missing out on a good game.
Disciples II has stronger story and roleplaying elements than was present in the
Heroes games, and any fans of those games are certain to really enjoy Disciples
II.
One thing that Disciples II is not is easy. The AI plays a tough game
and players will often find themselves in battle with equal or superior
foes. In battle, the AI makes good tactical choices, singling out powerful
but vulnerable units and concentrating fire on important foes.
One of the best features of the game is the advancement of units.
Careful management of a leader and his army can result in a very formidable
fighting force. However, the loss of this force is usually absolutely devastating,
and will almost always require a reload or restart of the scenario. It
takes time and a careful selection of battles to build a high level army.
Since there are a fixed number of wandering monster groups on a map, the weaker
enemies can only be used to build up a single group. New armies created
later in a scenario will find themselves almost constantly overmatched, making
their survival quite perilous.
A nice feature of the campaign game is the ability to select a leader to take
into the next scenario. This prevents the player from the need to groom a
new leader from scratch with each new level. Unfortunately, the leader
does not bring along his army, requiring the player to groom a new batch of
units.
In The End, This Game Hath Been Rated: 88%.
A fascinating game that provides a tremendous amount of gameplay. Players
will find hours of fun melting away as they keep telling themselves, "just
one more turn..." It might not be entirely original, but it is a good
enough game that it does not really matter. It's difficulty may prove to
be an obstacle to some players, though.
System Requirements: 233 MHz Pentium II CPU; 32 MB RAM; 8 MB
Video RAM; 4x CD-ROM; 400 MB Hard Drive Space; Mouse.
« Page 1