Sudeki is billed as an RPG, but it is really more of an RPG game for action gamers than it is a true full-blown console style RPG. The battles take place in real-time and feature many of the elements found in action games such as combos, blocks, and defensive moves. As a result, those who prefer the slower pace and turn-based battles of traditional RPGs may be a little put off by Sudeki, but if you can put such biases aside youíll find that Sudeki can be quite enjoyable in its own right.
Sudeki is the story of four young adventurers whose fates become intertwined as they fight to save their world. The story actually begins in the distant past, when two warring gods, one good and one evil, fought for control of the world. The good god enlisted the aid of four mighty heroes and together they defeated the evil god and brought peace to the world. Now the evil god is stirring again and the peaceable people of the world are coming under assault from the forces of evil. It is at this time that our heroes are brought together to repeat the feat of the heroes of old and restore peace to Sudeki.
Each of the four adventurers brings their own particular specialty and talents to the group. Tal is a young soldier who is a master swordsman and can move the large blocks youíll encounter on your travels. Ailish is a princess and the object of Talís affection who is powerful sorceress in her own right, who can cast spells, wield magical rods, and who has the ability to detect treasure and special items invisible to all others. Elco is the brilliant but befuddled scientist and tinkerer of the group, who uses guns in battle and comes equipped with a jetpack which he can use to jet to otherwise inaccessible locations. Lastly we have Buki, a cat-like woman with a bit of a bad attitude whose cat-like claws are handy both in combat and to climb certain walls. You initially open the game by controlling Tal, but you will fill your party out in relatively short order. You can control anyone in the group at any time simply by switching between them with the Black or White button.
|Tal just has to get used to being outnumbered.|
Sudeki is primarily a combat-focused RPG and since the combat utilizes a unique system for RPGs, weíll take a look at that first. As mentioned above, combat in the game takes place in real-time and the control scheme will be instantly familiar to action gamers. Tal and Buki are melee fighters whose attacks consist of slash, uppercut, and roundhouse sweeps controlled by three of the face buttons. You can also press different combinations of the slash and uppercut buttons to launch more powerful combo attacks and you can even string out some of the combos into juggling attacks. To prevent pure random button mashing, the combos are timed and if you press the next button too quickly youíll need to reset the combo meter. The combo meter will help you with your timing by highlighting the next combo slot on the meter when it is time to press a button. In addition to these attacks there are also defensive moves that allow you to hold up a shield to block attacks or perform dodges and tumbles to get out of harmís way. The battles are exciting and are on par with the better action games out there, although the number of enemies that can simultaneously gang up on you can be overwhelming at times. Sudeki also suffers from the common action game malady that makes it impossible to stop a combo sequence once it is activated, even if your character is facing the wrong way and swinging through nothing but air or the enemy is dispatched before the combo completes.
Ailish and Elco use ranged attacks and play differently than the other two characters. Rather than using a third person view, the game switches to a first-person shooter style view when Ailish or Elco use their weapons. In this case, the left stick continues to control movement while the right stick is used to aim which allows you to circle strafe and stay out of harmís way as you are shooting.
All characters have special magical attacks and/or spells known as skill strikes. These strikes all require a certain amount of skill points which act as mana in the game. Skill strike attacks can deal out significant damage to multiple opponents and the beneficial skills such as heal all can really help in a pinch. A pretty cool and helpful feature of the skill strikes is that after you invoke a skill strike time slows down and a highlight appears on the ground in front of the character. This highlight shows the exact range and radius of the attack allowing you to pinpoint its direction to hit as many enemies as possible. The downside of skill strikes is that you never seem to have all of the skill points that you need when in long battles. Skill points can only be replenished by drinking special potions or by equipping special items so in the early game youíll often find yourself without a single skill point in your entire party.
Each character will have special spirit strikes given to them by the god of light during the course of their adventures. Spirit strikes use their own charge meter and this is filled by slaying enemies. Spirit strikes are very powerful and are best saved for finishing moves on tough enemies or to clear out an area when the significantly outnumbered.