DmC Devil May Cry Review


Player(s): 1
Extra Features: Leaderboards, Download Content

DmC: Devil May Cry is a hack and slash beat'em up game developed by Ninja Theory and published by Capcom. This reboot of Devil May Cry is separate from the original series and takes place in an alternate reality separate from the first four installments of the series. The main characters of the game still retain the same names as in previous installments but just about everything else in the game has been redone.

DmC starts out with Dante awakening from a hangover. He starts out in Limbo City and is chased by a hunter demon. While being chased, he runs into a girl named "Kat", who helps him confront the demon and takes him to meet the leader of "The Order". The Order is an organization that is fighting against the demon army. Vergil is the leader of The Order and he tries to persuade Dante to help him fight against Mundus' army of demons that have enslaved mankind.

I must admit, with all the changes, I was very skeptical while first starting up DmC, but I am very satisfied with this reboot of the series overall. The characters are much better than in previous installments of Devil May Cry. The characters in DmC act more human and life-like. The dialogue is much better and the one-liners are kept to a minimum. Dante is now a black-haired young man that enjoys partying and demon slaying and Vergil is a technical leader that is recruiting an army to stand against the demon threat.

The main heart of a Devil May Cry game lies in the combat and DmC is no exception to deep combat. The style changes that Dante had in DMC3 and DMC4 are now gone, but he gets to wield a variety of new weapons this time. He starts with his standard Rebellion sword, but also gets access to a scythe, battle axe, blade boomerangs and gauntlets. For guns, Dante starts with his usual Ebony & Ivory handguns and receives a shotgun and a demon gun as the game progresses. In past DMCs, I always felt like there was one weapon that was nearly useless unless a large amount of time was dedicated to mastering that weapon, but in DmC, all of Dante's weapons are useful and easy to use. Each weapon has its own strengths and weaknesses and I constantly found myself cycling through them all during gameplay. Angelic weapons are good for range and crowds and demon weapons are good for focusing heavy damage on single enemies.

It's very easy to cycle through weapons during combat in DmC thanks to the new way to equip weapons. Melee weapons can be equipped by holding either one of the shoulder buttons. The left shoulder button is for angelic weapons and the right shoulder button is for demonic weapons. A player can cycle between the two different weapons of each type by using the left and right directions on the d-pad. The default melee weapon is Rebellion but a player can hold the shoulder buttons and tap the melee buttons to perform attacks with other weapons. This setup makes it so much easier to use different weapons during any type of combo. In past DMC games, it was much harder to switch between weapons during combat, but in DmC, it's so very easy.

Dante is similar to playing, the simplistic yet flashy, Nero in DMC4, only without the exceed system that Nero had. Dante is a bit more simplistic when compared to DMC3 and DMC4, but I really feel this works out for the better. In DMC4, Dante was so complicated that I enjoyed Nero a lot more than him. It's so easy to be flashy in DmC thanks to the setup and the overall ease of combat that the game has to offer. Points are gained throughout each chapter for chaining several different melee attacks while fighting off enemies and style rank is awarded based on the attacks like in previous games.

A player can use red orbs in between stages to buy new items and use skill points to buy new techniques for Dante's weapons. A player can try out a technique in the game's training mode before buying it. Techniques that have been bought can be returned to gain the skill point for buying them back. Dante still has many returning moves from past DMCs, but there are quite a few new ones to learn as well. Rebellion is the main weapon that has moves borrowed from other DMCs, which is understandable.

Dante also gains two types of grapples from his main angelic and demonic weapons. These are similar to Nero's grapple with his Devil Bringer in DMC4, but the grappling in DmC is more in depth. Angelic grapple brings Dante closer to his target and demonic grapple brings the target closer to Dante. The grapples can be used during combat and they are also used often during platforming areas. DmC has a good deal of platforming areas that are very fun to play. The game offers a good variety of platforming to break up the monotony of constant battles. There is much eye candy in the platforming, such as Dante jumping along falling platforms or Dante yanking a platform out of a wall and closer to him.

A Devil May Cry wouldn't be complete without large-scale boss fights and DmC does not disappoint in that area. The game offers quite a few bosses that have multiple phases that Dante will have to fight through. Many of the bosses have patterns that you can learn and greatly exploit. The patterns to DmC's bosses seem much easier when compared to prior DMC games. The only real exception is the very final boss. The final boss puts up a very good fight and is not near as much of a pushover as the bosses that Dante fought throughout the rest of the game.

All of the stages take place in Limbo. The design for Limbo looks fantastic. The surroundings are all bright and surreal. Backgrounds constantly change while Dante runs through them. Floors might suddenly extend or a path might quickly seal off while Dante follows an alley. Words constantly appear in the background as Dante makes his way through a stage. Words such as "Obesity" and "Kill Her" and many other sinful phrases pop up constantly throughout the game.

The voice acting in DmC is very well done. All characters have their own unique voice that fits each one well. Dante is quick to cuss and so are many other characters, but it all fits in with the game's overall style and never goes overboard. The music for DmC is composed of mainly hard rock music from certain bands. There is also one techno track for a certain stage. The music is not as memorable as previous installments in the DMC series, but it works well to set the grungy mood in this reboot.

The game offers several difficulties like the usual Devil May Cry. There is a "Devil May Cry" difficulty that has sub difficulties of Human, Devil Hunter and Nephilim. There is a Son of Sparda difficulty and a Dante Must Die difficulty each with their own unique enemy setups. "Heaven and Hell" and "Hell and Hell" once again return from DMC4. DmC has altogether seven difficulties for the main game. The normal enemies in stages can offer a great challenge in the higher difficulties and, as already mentioned, enemy setups will change depending on the difficulty chosen - harder enemies will appear sooner. A flaw that I found with all difficulties is that the majority of the bosses are so very easy on all difficulties. Once you know a boss pattern, you can completely mutilate that boss in any difficulty since the bosses never change their attack patterns.

In DmC there are no other modes besides training and campaign mode. There is no Bloody Palace mode on the disc - it will be available as DLC, but I really feel it should be on the disc. Dante has no taunt during gameplay like the Dante from DMC3 and DMC4. The taunt was only used to raise style, but there was nothing better than laying out a sarcastic taunt while kicking ass in previous games. The game has no lock-on button like in previous games - Dante will automatically lock-on to the enemy that he is facing. Targeting can still be changed by pressing in on a thumbstick, but a player can't manually lock-on and move around a target like in previous games. The framerate for DmC doesn't feel as smooth as in previous, but it's still smooth enough. There is some very slight button response delay when tapping a button unlike in previous DMC games also, but this really isn't that noticeable once you get adjusted to it.

For a reboot of a distinguished action series, I found DmC extremely satisfying. The game has a few kinks that could be worked out for a sequel, but overall, I am really liking the new style of Devil May Cry from the overall look and the easier controls for gameplay. The story and overall dialogue is much better in DmC when compared to previous DMCs. I actually watched through all cutscenes once again on my second time through instead of just picking out certain ones. There is much replay value in the game with all its levels of difficulty and hidden items to find and there is some DLC on the way to make the overall game even more appealing.

The Good:
+ More in-depth story and characters
+ Many new weapons and a few returning weapons
+ Control setup makes combat easier
+ Platforming is much more fun than in previous games
+ Much replay for the campaign with the numerous difficulties (seven)

The Bad:
- Taunts were removed from gameplay!
- Bosses are easy (even on higher difficulties)
- No lock-on button

Final Rating: 85%. DmC: Devil May Cry shows the story of Dante from an alternate perspective and it does so very stylishly.