Greed Corp Review


Whether or not you'll enjoy Greed Corp will depend a great deal on how much you enjoy turn-based strategy games. It's one of those games with only a few pieces and a few simple rules that manage to provide a surprising amount of strategic depth. If you like games that challenge your brain far more than they do your reflexes, you'll love it. If not, then you might not have the patience to put in the time that it will take to understand the game's nuances and develop your game strategies.

The game's premise is that there are four factions fighting for their world's few remaining resources, but this premise just serves to add a little atmosphere to the game through a story that is conveyed via text screens displayed before each level in the single player campaign. In practice, factions are identical to each other in every way that matters for the gameplay. The game pits two to four players against each other on a board consisting of a number of hexagonal tiles. Tiles are captured with pawn-like walkers and placing a harvester on a captured tile will generate resources for you once a turn that can be spent to purchase more walkers and harvesters. The catch is that harvesting is devastating to the tile containing the harvester and to the six adjacent tiles as well. Each tile has a relative elevation and each time it is harvested it loses one level of this elevation. When a tile reaches the lowest elevation it becomes cracked, and the next elevation drop will send it crumbling into the oblivion beneath the floating game board, taking any structures or walkers on it down with it.

Each tile can support up to 16 walkers and walkers can move one tile per turn to any adjacent tile, but can't cross gaps in the board. You can build carriers to ferry a tile's worth of walkers across gaps to a new tile, but these one-time-use units are relatively expensive so you'll only be able to use them sparingly and not as a crutch to avoid thinking a few turns ahead. When you move walkers onto an enemy square containing walkers, the battle is a simple numbers game with the larger force winning the battle.

The number of structures available is pretty limited as well. There are the aforementioned harvesters, armories which are used to build walkers, and cannons. Cannons are offensive weapons that can be used to strike at enemy walkers anywhere on the board, but they are limited to one shot a turn and you have to spend precious resources on their expensive ammunition before you can take that shot.

The game's victory conditions are simple: be the last faction standing or have the most walkers on the board at the moment that a turn's tile destruction took out the last remaining players. The only other gameplay factors left to mention are that turns are timed to keep things moving and that there is a self-destruct option that is useful if you're in a position to meet the latter condition for victory. Otherwise, that's it. Greed Corp is a relatively simple game that's not so simple to win and even harder to master. In fact, until you become better acquainted with the game's strategic nuances you can expect the game's AI to be perfectly happy to make you pay dearly for every mistake that you make.

Greed Corp's unique mechanic of balancing the need for resources with the need to keep your empire from crumbling into oblivion makes it an interesting and engrossing little strategy game. The rules of play are simple, but mastering the game is anything but simple. It's recommended to anyone who enjoys a strategy game that actually requires a good deal of strategic thinking.

In The End, This Game Hath Been Rated: 90%. Often it's the simplest games that are the most difficult to master...