GoldenEye 007 Review
Every gamer out there knows about the N64 classic Goldeneye. A vast majority of us saw the days turn into weeks, weeks into months, months into years while clutching the N64's controller, crowed around the TV with friends and blasting away at one another. I didn't personally put the game away until I'd unlocked every single secret, and beating the toughest time trial, found in the Moonraker level, took weeks of careful trial and error. The game also brought the first-person shooter to the console world, as up until that point, the genre had been confined to PCs only. Let's face it: Without Goldeneye, there would be no Halo. No Killzone. No Call of Duty. Goldeneye started it all, and EA has now released a semi-sequel/update/remake on Nintendo's Wii. Does the new version hold up against what is considered by many to be the finest FPS ever created?
Goldeneye 007 shares the plot with the original, which took its story from the first Pierce Bronsnan James Bond film. Incidentally, it is the only James Bond movie I've ever seen, and the only reason I watched it was because I loved the game so much. Anyhow, you play as the famous secret agent (who has been replaced in the game with the actor currently playing Bond, Daniel Craig) and must stop a plot to use the Goldeneye, a kind of satellite weapon that can destroy the world's electronic devices, hatched by your former partner, Agent 006. While it was easy to follow the plot in the original game, it has been fleshed out much more in this game through the use of spoken dialogue and semi-scripted action sequences that make the game feel like Goldeneye: Call of Duty Edition. Following the tale to it's end isn't the top motivator in getting through the single player campaign, but the flair and style through which it is told is more than welcome and almost always enthralling.
Being on the Wii, many might fear about the game's presentation. Rest assured, things look and sound pretty good. The environments are large and varied, character models are well done and the bullet effects are beyond just about everything seen yet on the Wii. Also, for fans of the original, the endless fog and environmental pop-in are all but gone. There is also plenty of voice acting, but in cutscenes and in-game, and all of it is handled nicely. As I mentioned above, the Call of Duty-style semi-scripted action sequences add a lot. The first level on the N64 had players sneaking up to a Russian base through a long, lifeless tunnel and across an enemy-filled courtyard. Goldeneye 007 follows roughly the same path, but with lots of back and forth between you and 006, a white-knuckled truck race through the aforementioned tunnel and more action than you'll know what to do with. Think of this Goldeneye like the special editions of the Star Wars films if they added stuff that was actually worth adding in. If you know the original inside and out, half the fun of this one is seeing just how much more bang you get for your buck.