Mercury Meltdown Revolution Review


Many years ago I played a game called Mable Madness on the Amiga computer. It was a game where you controlled a marble through a series of mazes with various obstacles meant to either do harm to your marble or at least make it more difficult for it to finish the course. In many ways Marble Madness was the spiritual predecessor to games like Super Monkey Ball and a new game for the Wii called Mercury Meltdown Revolution.

Mercury Meltdown Revolution, MMR, had a previous version released on the PSP that was well received but didn't do gangbusters sales. Maybe with the Wii that will be resolved because this seems to be a perfect game for the unique capabilities of the Wii remote. MMR in its most basic form is a puzzle game. The main goal is to get to the goal spot of each level. Ah, but of course it's never quite that simple. The "hero" of the game is a silvery little blob of mercury. You know mercury, or as its friends from the periodic table call him, Hg. You don't actually control the mercury blob but the maze that it's on. You tilt the the maze to start the blob rolling. The concept is simple and like any good game it's very easy to understand. But as you get further in the game the mazes get much more ingenious and difficult. This is a game that does require brains but also a very steady hand

You can't say that MMR is a deep game or tells a good story. Nope, you're a blob of mercury stuck in a maze and you need to get from the starting point to the goal. There are plenty of things that will be hindering you along the way, least of which will be your ability to keep a steady hand. As I previously mentioned you control the maze itself not the mercury. You hold the remote by its ends and by just using slight movements of tilting to the left, right, forward, and backward move the maze which in turn makes your silver friend start to slide. The sensitivity for the controller is just perfect and it really does come across feeling like you are moving the maze exactly the way you want.

There are 8 different laboratories with each having at least 15 levels not including bonus levels that show up now and again. So in total you're looking at around 150 unique mazes and that should keep any gamer busy for a while. While the goal of each level is to get to the finish you need to also do this with as much of your mercury blob intact as possible. The levels are represented by test tubes and the tunes fill up with the amount of mercury you managed to finish with. You don't have to finish all the levels in a laboratory before a new lab is available but you'll find you want to try all the levels nevertheless just to see what the maze is all about.