The King of Fighters Collection: The Orochi Saga Review
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If you went to the arcades in the mid '90s then you most likely remember SNK's King of Fighters (KoF) series. For each year another King of Fighters game is now made which started back with King of Fighters '94. The KoF series has always distinguished itself with its three-on-three matches and multitude of characters to choose from. Each game in the series has brought in quite a few characters from other SNK games and has managed to bring in several new faces as well that are exclusive to the KoF series.
The King of Fighters Collection: The Orochi Saga actually contains more KoF games than just those dealing with the Orochi Saga ('95, '96, '97). This compilation actually contains KoF '94, '95, '96, '97, and '98 for a total of five complete fighting games in the KoF series. Previously only KoF '94 has been released in North America in the SNK Arcade Classics Volume 1 compilation, so KoF Collection is a much-needed bundle of fighting games for the KoF fans out there but one that is much better enjoyed on PS2 - scroll further down for the major differences between the two versions.
Upon first turning on the game and watching the full motion video opening sequence to the collection, you'll be welcomed to a screen with a dial that can be used to easily select from the different KoF games in the compilation. After starting each one, you'll have the option to enter a training mode or simply play the original game via the arcade mode. While playing in either mode a menu can be pulled up by pressing select that will allow you to easily bring up your current fighter's move set, manage controls, or exit the game. In training mode, you can simply press the start button to have easy access to your current fighter's move set, which is a very handy little feature for a training mode; too bad there is no way to reset the playing field however, instead of having to throw opponents out of corner.
The PSP version greatly amplifies every single loading and sound glitch error that is found in the PS2 version. Before a match, the game must load for a very lengthy 20-30 seconds each time. Once a round has begun, the game will struggle to get out whatever opening sound effects might play and it will often pause shortly after the round begins for a slight reading of the UMD. The game will sometimes continue to delay sounds of special moves well into the various rounds. Slight loading times are also present during rounds as well as matches for the PSP version. The only real advantage that the PSP version has is that the overall appearance of each game is much sharper thanks to the PSP screen. The game can also be played multiplayer through Ad Hoc wireless play.