ATV Offroad Fury Pro Review


ATV Offroad Fury Pro may as well drop the “ATV” from its name. While ATVs are still the stars of the show, other offroad vehicles make their appearance in the series. We’re not just talking dirt bikes here, but snowmobiles and even trucks. Throw in a good number of race modes, tracks, and even a track editor and some mini games and you have a game that packs in a lot of offroad racing for the times when you need to take your gaming on the road.

This time out you'll get to drive some trucks.
The first thing that you’ll need to do when starting a career as an offroad racer is to select a sponsor. Sponsorship nets you cash, which you can spend on new vehicles and vehicle upgrades. There is a catch, though; the sponsors actually expect you to win for them. Each sponsor will provide you with a table of what they will pay for your finish in a race. Finish in first and you’ll get the highest payout. End up in last and you’ll get nada – or worse, your sponsor will deduct money from your bank account. It’s a cool feature of the game, but unfortunately it is for all practical purposes cosmetic. Performing well and landing a top sponsor will pad your bank account and allow you to buy plenty of upgrades, but you’ll be hard-pressed to notice any difference in your vehicles after you purchase an upgrade. Combine this with the fact that game “rubber-bands” you with your race competitors and races will run about the same with a starter ATV as they will with a tricked out one.

In case you’re wondering, rubber banding is a little trick employed by many racing games to keep things interesting for an entire race. If you blow away your competition early you’ll find them magically nicking your heels soon afterwards. And if you blow it and crash, you’ll still be able to catch your competitors as long as there are laps left to run. It all works like your competitors are attached to you with rubber bands, hence the name. Some people love it, some hate it. I personally don’t like the way that mistakes at the end of a race are effectively penalized far more than those at the start. If you bump a wall approaching the finish line you can easily come in third or worse even after leading for the entire race. On the other hand, crashing spectacularly at the beginning of a race and rolling off of the track doesn’t really hurt your chances to win all that much. Don’t take this to mean that the racing isn’t fun in the game because it is. The tracks are fun and in spite of its flaws the rubber banding does keep the races close. The racing is definitely arcade style but I doubt if serious race simmers are looking at a portable game for its realistic portrayal of racing.