Savage Moon Review
If you've played another game available on the PlayStationNetwork titled Pixel Junk Monsters then you'll know about 90% of all there is to know about Savage Moon. Replace the cute monster invaders with bug-like aliens and the village filled with cute critters with a lunar mining operation and you've basically got Savage Moon. So if you're a Pixel Junk Monsters player who can't get enough of the tower defense strategy gameplay, you'll probably love Savage Moon. If Pixel Junk Monsters scratched that particular itch well enough for you, then there's not much point in reliving the experience with Savage Moon. And now for the rest of you, let's look at just what all this tower defense business is about anyway...
The levels in Savage Moon consist of a series of maze-like canyons that all lead to a mining operation. As is often the case when collecting resources from a far off place, the natives aren't usually too happy with the whole thing. In this case, the locals are nasty insectoids that would be at home in a Starship Troopers movie. They make their attacks in waves, emerging from caves and holes at the opposite end of the canyons from your mining base with the one intent and purpose of destroying it. Your job is to prevent them from every reaching the mining operation by forcing them to run a gauntlet of defensive towers armed with machine guns, lasers, mortars, and the like. Here's where the strategic part of the strategy gameplay comes in; you'll have a limited budget at your disposal with which to purchase towers and tower upgrades, so you'll need to be smart about which towers you buy and where you place them. Different towers work better against some aliens more than others as they come in a variety of forms from lumbering to scuttling to flying. Killing bugs earns you money to buy more tellers, so the better you are at your job, the even better you can be at your job. Each level consists of thirteen waves of attacks, and in a nice touch the game will let you know what type of aliens will be coming in each wave. This will help you to determine which types of towers you'll have to have on hand to fight the next wave, and in another nice touch you can initiate the next wave early if your ready for it. The game also does a great job of making it easy to access all of the various menus used to select towers and research tower upgrades, and it's easy to quickly pick and place each tower. The thing that you have no control over is which bugs your towers target. For the most part they handle the job well enough, but there are times when your towers will give up on a bug near death to target a new one and let the injured bug through to attack your mine.
There's a certain addicting quality to the gameplay, and the strategic almost puzzle-like aspect of proper tower placement. There's satisfaction to be drawn from watching a few well-placed towers decimate a wave of aliens and your adrenaline will surge when a group of aliens finds a hole in your defenses and you frantically work to plug the gap. If this kind of thing sounds appealing to you, you'll have a lot of fun with the game ... with the first few levels at least. After playing for a while, though, one maze begins to feel like another. There's not an extensive variety of towers or aliens in the game, so there's a lot of more of the same as you progress through the game. The gameplay is fun, but variety is not its strong suit. Once you make it through all of the game's waves, they're there for you to replay or you can try your luck with the Vengeance mode which is basically an endless attack mode.
In The End, This Game Hath Been Rated: 75%. Savage Moon is the creepy-crawly version of Pixel Junk Monsters.