Painkiller: Purgatory (iPhone) Review


 
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Date
3/17/2011 6:19:36 PM
  
In Short
Purgatory will put you in gamers' hell...
  
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Ever since I made the jump to the iPhone 4 (it wasnt that big a jump; I previously had a 3GS that was just fine aside from a finicky battery), Ive gotten back into gaming on Apples flagship device. For months now the iPad has been my first, best option for iOS gaming, but the Retina display on the iPhone looks so nice that Ive been spending more and more time hoping no one calls me before I can finish another game of Deathfall or Tiny Wings. In my move back to iPhone gaming, though, my favorite genre has quickly become the first-person shooter. Games like N.O.V.A., Modern Combat (and their sequels) and Battlefield 2 have been eating up a lot of my iPhone time, which is why I was so excited to see Painkiller: Purgatory come up for review. My excitement dropped off about 30 seconds into the game itself, and its been proved that not every developer is willing to learn from their iMistakes.

MachineWorks Northwest, the people behind the atrocious Duke Nukem iOS port, have tried this once before. Painkiller: Purgatory was already been released once on the App Store, and was subsequently pulled for what I can only imagine was its general level of suckiness. With its re-release under the Chillingo banner, hopes were high for some graphical and control fixes. Sadly, for all intents and purposes, this is the same game that was pulled months ago, and it still sucks.

The worst offender is the control scheme. As with Duke Nukem, the devs implemented a terrible dual analog stick method, and the off-kilter sensitivity of the move and aim actions will probably kill players more often than any of the monsters youll be fighting. Even worse is the placement of the buttons youll need. When you begin the game, youve got two options for dealing death: a spinning blade stick and some kind of energy beam weapon. These buttons are situated right above the right analog stick, and unless you are Kate Moss, your fingers will end up activating your weapons when all youre trying to do is look up. Since the blade is the attack du jour, melee combat becomes a necessity. The problem is the controls make it all but impossible to get close to your enemies, and even if you do, you may turn off the blade weapon by accident on your way there. Truly terrible stuff.

Though Im not one to harp on graphics (the just-released Mission Europa is one of the ugliest games on the App Store; its also one of the best available), Painkiller Purgatorys visuals are just plain bad. There are lots of sparsely detailed rooms and corridors to explore (most of which look the same), and the enemies in them are sub-Nintendo 64 level when it comes to appearance and design. The visuals are so bad, I dare say whomever let these graphics out of beta testing should be banned from creating video games forever.

I really dont know what else to say. I never got a chance to play the original Painkiller on the PC, and Ive always regretted it. After this trainwreck of a game, Im thinking that maybe Im not missing too much. Simply put: Painkiller: Purgatory is a terrible game and no one should spend any of their hard-earned money on it.

Final Rating: 10%




ID: 998-1233

Transmitted: 5/23/2013 12:31:41 PM