When it comes to titles that pretty much explain the entire game, you can place Astro Dodge in that circle of champions.
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By Andrew Reeves
Astro Dodge is a top-down 3D variant of the classic asteroids game. Only in
this game you are left without any weapons to defend yourself, and you score
points by collecting little orbs of nano-plasma while trying to avoid a
pummeling from the asteroids, solar storms, and black holes that roam about. The
controls consist of swiping in any direction to make your ship follow suit. You
can use two finger swipes for added thrust and, although I was never able to get
it working properly, there is a tractor beam button for picking up nano-plasma
in tighter situations. While theres not a wide variety of objects in the game,
the rendering of each (especially the massive planetary backgrounds) is mostly
on par with current generation devices. The audio tracks included with Astro
Dodge are a spacey-upbeat-techno mix that you would probably expect to hear if
you were cryogenically frozen and then woken up during an MTV awards show in the
future. The main problem I have with Astro Dodge (and this seems to be a
recurring theme in the app store lately) is the inclusion of a flimsy story that
seems to be thrown in for the sake of having something to say in your store
listing. It really ruins the presentation part of the game for me and I hope
its a trend that developers and their marketing teams eventually move away
from.