Super Newtronic (iPhone) Review


 
Feature
Date
4/13/2010 8:37:49 PM
  
In Short
It's not so super after all...
  
Share
  

Super Newtronic is a Breakout style game with a big twist - you have no paddle. However, you have two alternatives at your disposal for keeping the little brick-busting pinballs in play and breaking bricks. The first is the ability to create little explosions by tapping the screen. These explosions don't affect the bricks, but their shockwaves will propel a ball in the opposite direction. The other alternative is the ability to draw a line of any shape on the screen. These lines then become temporary barriers that the balls will bounce off of. With a creative use of curves and angles, you can set-up directed ricochets and bounce-backs that will clear clusters of bricks in a flash. There is one thing preventing you from drawing lines and setting off explosions everywhere, though, and that thing is energy. When you create an explosion or draw a line it drains energy from your energy bar, and the bar takes a short time to recharge. There's not quite enough energy available to draw a single line all of the way across the screen, so you'll have to be smart and judicious when creating lines and explosions.

There are two modes in the game. One has you holding out as long as possible against a slowly descending array of blocks. If the blocks reach the bottom or you lose all of your balls by letting them fall to the bottom of the screen, your game ends. The other mode is a challenge mode in which you're given a brick-filled level and challenged to wipe it all out before the timer expires. Both modes include a variety of brick types, including ones that contain extra balls or change the direction of gravity when hit.

I like the concept and design of the game, but the execution leaves a lot to be desired. Explosions are difficult to use, and more than half of the time you try to create one you get a short line instead. You're supposed to be able to create a large explosion by holding your finger down for a second before releasing it, but there doesn't seem to be any benefit for doing so since the resulting explosion looks pretty much the same. You can't lose your balls in challenge mode, but if they get stuck on the bottom of the screen you need to try to 'bounce' them back into the air with explosions, which is an exercise in frustration. And the time limits are so tight in this mode that all of the time wasted trying to get the balls airborne again inevitably leads to failing the level. Accurate control and touch detection are such issues in the game, that even the tutorial levels can be frustrating.

Final Rating: 60%




ID: 792-773

Transmitted: 5/22/2013 7:43:21 PM