The Lost Shapes (iPhone) Review


 
Feature
Date
3/28/2012 11:58:03 PM
  
In Short
These shapes don't really need to be found...
  
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The Lost Shapes is a shape-tracing, tile-based puzzle game with shades of Tetris. Random tiles drop into a queue on the left side of the screen and you must place the next tile in line onto the grid overlaying the game board, or swap it with a tile that is already sitting on the board. Each tile has one or more lines that start on one edge of the tile and end on another, and your goal is to place the tiles so that the edges with lines align with the lines on the edges of adjacent tiles and eventually form a closed shape. When a shape is formed, the tiles that form the edge of the shape disappear (unless there are multiple lines on a tile, in which case just the line that helped build the shape disappears) and you're given points based on the size and shape of the square. Things are further complicated by rocks which block spaces on the game board and tiles that also contain a symbol such as a star or a moon. If more than one tile with a symbol is used along the edge of a shape, all of the symbols must match or the shape won't be considered closed. Play continues until the tile queue becomes completely full.

An alternate puzzle mode places a glowing shape on the game board for you to match. If you match the shape, it and the tiles disappear and a new shape appears. Again, play continues until you fail to match the shape before the tile queue overfills.

The Lost Shapes should probably have spent some more time in play testing to fully flush out the concept and tune the play balance. As it is, the game starts out far too easy and then rapidly transitions to much too hard. When the game starts throwing incompatible special tiles at you and tiles with twisting and overlapping lines that are hard to discern, the game moves from puzzle play into simply trying to survive play. Once the board starts to fill up, it is difficult to scan the tiles for the one that you need and you'll more often than not be forced to simply grab the next tile off of the queue and drop it anywhere just so that you can keep scanning the board. The board is also kept crowded by the fact that making a shape only eliminates one line from a multiline tile and not the entire tile itself. Add all this to the fact that the basic gameplay premise of aligning lines into shapes isn't that exciting in the first place and you've got a game that will probably last you only a couple of plays. After that, the frustrating speed at which the boards fill up and the lack of compelling gameplay in the first place will have you losing interest in The Lost Shapes.

Final Rating: 50%




ID: 1187-1783

Transmitted: 5/19/2013 8:02:30 AM