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Animation School
Animation School




The Sims 2


It won’t just be your sims that will face the ravages of time. Everything in the game will feel that little tick, tick, tick. Pets will age and die, but matched pairs will provide new generations of dogs, cats, and ponies (more foreshadowing if you’re not paying attention). Objects will continue breaking over time as in the original game, but now paint and wallpaper will fade, carpets will wear, and walls will crack. For those who don’t want to spend time working on the new home repair skill, there will be a home repair service available to keep the paint looking fresh and the cracks out of the foundation – for a price of course.  Try to have an unskilled sim do the work and you can expect streaky paint jobs, wallpaper bubbles, and water stained walls.

As alluded to above, pets will be a part of The Sims 2. The menagerie will grow to include horses, chickens, and pigs so that sims that like to garden can put together an entire farm if they’d like. Sims won't be able to ride the horses, but they can sell them or run them at the track.  You can even bet on your horse if you're sure that you raised a winner.  More exotic pets have been added to the game too, including pythons, koalas, and ferrets. The ferrets will be interesting as they won’t be tied to an object and will have the same freedom of movement enjoyed by dogs and cats. Don’t expect ferrets to wander the neighborhood as stray cats and dogs do, unless you let yours escape that is.

Now for one of the really big changes – your sims will now have a good/evil character trait. Good sims will behave a lot like sims in the current game, but evil sims will be a lot different. Evil sims enjoy homes filled with trash and broken objects, and must work to keep their relationship scores down with good sims. The more good sims that they have a rotten relationship with the better. To help evil sims out, there will be plenty of new evil interactions. Some will be simple slaps and bullying interactions, but others are going to be a lot more interesting.  There is a pretty tight lid on what these actions will be, but we did learn about the “spread vicious rumor” interaction (particularly effective against sims that are trying to build up a good fame score).  Good sims and evil sims do not get along, but evil sims will need to build relationships with other evil sims.  Evil sims can marry and make little evil families, but if they build a high enough relationship with another evil sim you can use the “leave spouse” interaction to break up the unhappy little home.  Finally there will be different career options for each type of sim.  For example, only evil sims will be able to become career criminals.  Both evil and good sims will be able to enter politics, though.

 


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