The Sims 2
It won’t just be your sims that will face the ravages of time. Everything in
the game will feel that little tick, tick, tick. Pets will age and die, but
matched pairs will provide new generations of dogs, cats, and ponies (more
foreshadowing if you’re not paying attention). Objects will continue breaking
over time as in the original game, but now paint and wallpaper will fade,
carpets will wear, and walls will crack. For those who don’t want to spend time
working on the new home repair skill, there will be a home repair service
available to keep the paint looking fresh and the cracks out of the foundation –
for a price of course. Try to have an unskilled sim do the work and you
can expect streaky paint jobs, wallpaper bubbles, and water stained walls.
As alluded to above, pets will be a part of The Sims 2. The menagerie will
grow to include horses, chickens, and pigs so that sims that like to garden can
put together an entire farm if they’d like. Sims won't be able to ride the
horses, but they can sell them or run them at the track. You can even bet
on your horse if you're sure that you raised a winner. More exotic pets have been added
to the game too,
including pythons, koalas, and ferrets. The ferrets will be interesting as they
won’t be tied to an object and will have the same freedom of movement enjoyed by
dogs and cats. Don’t expect ferrets to wander the neighborhood as stray cats and
dogs do, unless you let yours escape that is.
Now for one of the really big changes – your sims will now have a good/evil
character trait. Good sims will behave a lot like sims in the current game, but
evil sims will be a lot different. Evil sims enjoy homes filled with trash and
broken objects, and must work to keep their relationship scores down with good
sims. The more good sims that they have a rotten relationship with the better.
To help evil sims out, there will be plenty of new evil interactions. Some will
be simple slaps and bullying interactions, but others are going to be a lot more
interesting. There is a pretty tight lid on what these actions will be, but we
did learn about the “spread vicious rumor” interaction (particularly effective
against sims that are trying to build up a good fame score). Good sims and evil
sims do not get along, but evil sims will need to build relationships with other
evil sims. Evil sims can marry and make little evil families, but if they build
a high enough relationship with another evil sim you can use the “leave spouse”
interaction to break up the unhappy little home. Finally there will be different
career options for each type of sim. For example, only evil sims will be able to
become career criminals. Both evil and good sims will be able to enter politics,
though.
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