Although fairly innocuous, no library built on shock value would be complete without this one.
By Andrew Reeves
If you're looking for a game that conveys a true story of courage, heroism, and valor... well, maybe 100 Nazi Scalps isn't it, but it definitely has guts... lots of them... everywhere. For a game that I was expecting a lot of offensive traits from in multiple areas, mainly in the design department, I was pleasantly surprised to find that the quality wasn't too bad. 100 Nazi Scalps is a side scrolling shooter with what seems like just a tad bit of influence from a recently released Tarantino film about a group of American soldiers sent to make life for a certain German army less than paradise, but I'm sure any similarities are purely a coincidence. Anyway, the artwork is well executed and menu system is as simple yet functional as they come. The game really only promises a few things and delivers on each of them nicely. Since all of the games graphics are done with 2D animations, everything from the opening screen to the final boss fight runs really smooth. Being able to navigate freely to the right or left without getting cutoff Mario Bros. style allows you to charge ahead and fall back as needed, which can be a big help with lots of enemies coming at you from one direction, but also requires you to check your six from time to time. Controls are responsive for the most part; in fact the only bad thing I have to say about them is that they're not very forgiving for near-miss button taps, which is still not the worst I've ever experienced. The music is ominous, gunshots sound like gunshots, and things get all squishy sounding when you're unloading on a bad guy or getting blown to pieces by a grenade. Unfortunately there are only a handful of levels to work through before finishing off your final target, and for the price I can totally understand the length of the campaign, however the lack of a separate survival mode (yes, I realize the campaign is essentially "survivor mode") or some sort of high score submission makes it hard to imagine that you'd keep this one close to your home screen after running through it once or twice. Regardless of that last point, I'd still keep this in my library for the shock value alone.