It just feels like a half-complete app project. The developers boldly chose to meld a few gaming elements into one, but somehow they forgot to add the fun.
By Brad Russell
This app borrows a few elements from several games, such as Mario, Sonic, and anything with a growing blob (like Katamari Damacy). That sounds like a winning recipe to me, but sadly, this game leans more to the frustrating side rather than the picking up the fun elements from those stellar titles.
You start out as a lowly blob and your goal in each level is to reach the end pipe. The levels are not long, but as you progress they become increasingly dangerous. The bigger you get, the higher you can jump by flinging yourself around. You move by tapping the sides of the screen to slide yourself about. This is the main problem of the game that you can never get into a good flow or rhythm; you have to stop and jump and of course assess perils like water and enemies who will take your one life and make you start over. Then you have the fact that your blob moves very fast making it hard to be precise with your movements, and then add the less than pleasing graphics (think of a watery pastel scheme) and the result is something not too pleasant to look at or play even if you manage to master the broken control scheme. There is a tilt control option, but it's hardly an improvement.