Games from Smudged Cat
Official Site
The Adventures of Shuggy (PC)
There are over 100 levels in the game connected through a gradually unlocking map screen ensuring there is always a variety of levels to choose from. Various different mechanics give each level a fresh spin with Shuggy traveling in time, swinging on ropes, rotating levels, turning to a zombie, shrinking, growing, flying, teleporting and more. The game takes place in an old Scottish mansion recently inherited by young Shuggy, a cartoon vampire. To clear the mansion of evil spirits he must venture through the five different areas of the mansion, The Dungeon, The Boiler Room, The Gallery, The Graveyard and The Clocktower. Progress through the mansion is punctuated by comic book cut scenes and the occasional boss encounter.
The Adventures of Shuggy (Xbox 360)
Shuggy has just inherited a castle full of goblins, ghouls, zombies, and robots. Help him clear out over 100 rooms to make his new home liveable again! Every room in the castle is different, letting Shuggy fly, float, swing, spin, change size, and more as he explores the Dungeon, Boiler, Clocktower, Gallery, and Graveyard. Play an online match full of power-ups as Shuggy or one of his quirky relatives, and try to collect more gems than your opponent.
Gateways (PC)
Gateways is a 2D, Portal-inspired platformer set in the lab of an inventor called Ed. Alongside the traditional platform elements such as jumping on enemies heads, spikes and moving platforms are the gateway guns. The gateway guns allow you to place two gateways on the walls, floors and ceilings of the lab so that when you pass through one you emerge out of the other. As progress is made through the game different types of gateway gun are introduced with different effects. After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size and the other way makes Ed grow to twice his size. Then you find a gun where one gateway doesn't just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. Finally, the last gun manipulates gravity so passing through allows Ed to walk along walls and on ceilings.