The nation's libraries will
celebrate the popularity of board and video games, as well as the recreational
and educational value of play. Gaming also teaches leadership, problem-
solving, and team-building skills. A recent Pew/Internet study found that
social gaming that occurs in person in the same room encourages civic
engagement among teenagers and helps them become invested in their
community.
During National Gaming Day, public, school, and academic libraries will offer a
variety of in-person gaming activities, including a national video game
tournament. Players of all ages and experience levels will be able to see how
they rank on local, regional, and national leaderboards.
Last year, more than 14,000 people participated in gaming activities in more
than 600 libraries across the country on National Gaming Day. After the 2008
celebration, many libraries reported younger kids playing with older kids,
families playing together, grandparents playing with grandkids, and kids
making friends with the library's staff. This year's event promises to be even
bigger, with more libraries participating and more games in the mix.
Libraries are changing and dynamic places, and are continuously offering free
innovative programs and services that educate, entertain and expand
interaction with their users. Historically, libraries are well known as key
providers of print resources. With new digital formats such as downloadable
audio, video, and board and video games, libraries continue to create and
promote modern educational opportunities for their users. They play a
valuable role in providing a social gaming experiences not found elsewhere in
the community in a safe, non-commercialized space.For more information on National Gaming Day @ your library, and gaming in
libraries, please visit ilovelibraries.org/gaming.
Add your comment...