By analyzing your own music collection with a revolutionary algorithm, the game creates enemies and levels based on the pace, tone and type of music in your library. Because the game is based on the gamer's music collection, no two people will play the same game and no two levels will be alike.
Empty Clip co-founder Matt Shores and Francois Bertrand said developments for the "bullet-hell" style game was a long, but fulfilling road. "We came up with the original concept on a drive back from GDC in 2006, but we didn't really start on it until 2009," Shores said.
"Last year we really started on it full time and said ‘Ok, this could be an awesome game, let's finish it,'" Bertrand said.
Customers who buy from GameStop will receive the exclusive "Seeker GS" weapon, a heatseeking gun that allows you to reclaim your music in no time! After gathering accolades from publications, events and conferences for the past year, Symphony is ready to change the way you think about music games.