"With 3D imaging capability, Pro Evolution Soccer fans will have the most authentic soccer experience short of actually stepping onto the field and scoring a goal," said Tomoyuki Tsuboi, President of Konami Digital Entertainment, Inc. "We're thrilled to offer this new version to Pro Evolution Soccer with enhanced images to fans around the world."
Pro Evolution Soccer 2012 3D offers unrivalled realism, and allow users exclusive entry into its recreation of the UEFA Champions League and also allows users to experience the thrills of South America's high-intensity Copa Libertadores. Full control is offered over the game, with every pass, through ball, tackle and shot left to the player, and accessible through either the analog stick and buttons, or by a new touch-screen control system where players use the stylus to move their players.
Pro Evolution Soccer 2012 3D focuses on the skills on show via a number of new, intelligent camera views that pan and swoop to cover the on-pitch action and show off the 3D powers of the Nintendo handheld. Players are also invited to hone their skills in a number of game modes.
The eternally popular Master League option made famous by previous home format versions of Pro Evolution Soccer is now a vital part of Pro Evolution Soccer 2012 3D, and allows users to shape and develop a team of unknowns into a dynamic football force. Similarly, the game's new "Become a Legend" option takes a more personal look at the game, charging the player with the progression of one player trying to establish themselves as a world-class talent.
Other new additions include new League and Cup competitions, Free Training where the multi-layered controls elements can be practiced, and an Edit Mode wherein the players and their kits can be adapted. Pro Evolution Soccer 2012 3D also boasts a strong online element following huge demands for fans of the series.
In addition, gamers can now play against a friend in one-on-one games through both the wireless and Wi-Fi settings, while KONAMI has implemented a new take on the StreetPass system of data exchange. The Master League team data can be exchanged with other users, and fans can play against with the exchanged team. In this case, the exchanged team is to be played by CPU.