The brainchild of Shinta Nojiri, and co-developed with Rebellion Software,
NeverDead stars an immortal hero named Bryce Boltzmann who, alongside his
partner Arcadia, works for an agency tasked with defeating demonic incursions.
While demons from the dawn of time emerge on present-day Earth, players take on
the role of the immortal demon slayer, Bryce, as they seek and destroy the
hostile invaders.
"In NeverDead, we've gone all out to change the approach the player takes in
battle," said Shinta Nojiri, creator of NeverDead." Losing a limb is a mere
inconvenience and Bryce's physical skills allow a wealth of ways to take out
the enemy â€" from close-range combat, to throwing limbs into clusters of
monsters and shooting them remotely. This adds a level of humor to the game
that brings the world-weary main character to life, while players revel in game
worlds that are fully interactive and eminently destructible."
As the monsters get larger and more vicious in the game, the side-effect of
Bryce's immortality is revealed. While attacked, players can be torn limb from
limb, but can then reattach the parts to their body. Even when all limbs have
been removed, players can roll around as a head, looking to reattach lost
parts. Gamers can also use their amputated body parts as weapons, throwing arms
into clusters of monsters, or lobbing their head into seemingly impossible
areas to gain access to new sections of the NeverDead map.