Mission mode extends the game play experience in IL-2 Sturmovik: Birds Of Prey by offering new missions that are unlocked through progress in the main campaign mode. By successfully navigating the campaign missions in each of the
six scenarios, new operations become available such as night time recon, airfield assaults, escorting bombers, supply transports or troops to their destination, neutralizing anti-aircraft units, low fling ground attacks, vessel
air patrol and interception of enemy supply transports to name a few. These
additional operations bring the mission total to 50 across the campaign and
mission modes.
Based around large-scale aerial combat over the ground-based military
operations of World War II, variety is at the heart of the action in IL-2
Sturmovik: Birds of Prey. Players participate in the most famous confrontations
of the era piloting fighters, battle planes or heavy bombers across a range of
missions. There are six theatres of war in which to engage - The Battle of
Britain, Stalingrad, Berlin, Sicily, the Battle of the Bulge and Korsun -
representing the main airborne battles of World War II in Europe.
As well as taking environmental and landscape visuals to new heights by
incorporating satellite technology, IL-2 also boasts a tangible damage effects
engine. Players will see real-time damage to the aircraft such as holes in the
wings and trail lines during dogfights. IL-2 will support up to 16 players in
multiplayer aerial combat set across 4 scenarios - Dogfight, Team Battle,
Strike and Capture the Airfield.
IL2 Sturmovik: Birds Of Prey will be published by 1C Company in collaboration with 505 Games from September 4, 2009 for Xbox 360, PS3, DS and PSP. The
playable demo for Xbox 360 and PS3 are available to download now from Marketplace and PSN.
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