The game is being developed for
Xbox 360 by Sierra's own Swordfish Studios, in conjunction with Massive
Entertainment, also a Sierra-owned studio, to optimize gameplay for the Xbox
360 controller and implement a new heads-up-display (HUD) that is more
functional and appealing for console gamers.
World in Conflict represents the next-generation of strategy games, pitting
Cold War-era superpowers against one another with completely destructible 3D
battlefields, blistering visuals, and a narrowed gameplay focus that removes
traditional resource-gathering and base-building in favor of non-stop combat,
tactical decisions and an FPS-like addiction to intense action.
"World in Conflict is the natural fit for Xbox 360, as it effectively blurs the
lines between strategy, action and first-person-shooter, making controlling
units and issuing orders quick and easy on the console controller," said Al
Simone, Senior Vice President of Global Marketing, Sierra Entertainment. "With
the game coming to Xbox 360, next-generation console gamers will be able to
enjoy the next-generation of strategy games. Fans of action games and strategy
fanatics alike will find that World in Conflict's unique gameplay and advanced
multiplayer combat will provide a fresh game experience not yet available on
consoles."
World in Conflict presents a chillingly authentic Cold War scenario where the
Berlin Wall never fell. Created by Cold War authority and best-selling author
Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse,
boldly advance into Europe. NATO responds in force only to be met on a second
front -- a full-fledged invasion of the American homeland. Players take on the
role of field commander, leading the era's most powerful military machines in
the campaign to retake America's cities and suburbs.