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Rise of Kunark expansion announced for EverQuest IINews Item: 279| Article Detail | |  | Date | 5/10/2007 8:47:22 PM | Source | SOE | Rating | | Views | 136 | | | | | |  | | | | | News | SOE today announced that Rise of Kunark, the fourth expansion pack for EverQuest II, is currently in development and expected to launch November 13. | | | | From SOE | “With Rise of Kunark, we’re continuing to build on the high-quality content
and rich, exciting environments that players experienced with Echoes of Faydwer,”
says Scott Hartsman, Senior Producer and Creative Director, Sony Online
Entertainment. “By combining new content based on the original EverQuest with
new races, zones, quests and items, we expect to deliver a deep and fun
experience for EverQuest II veterans and new players alike.”
Rise of Kunark introduces a new playable race, the Sarnak. This dragon-like
humanoid inhabits the jungle islands of Timorous Deep, a new starting location
for adventurers. Timorous Deep presents a wealth of new content for levels 1-20,
and is one of the many new zones being developed for this expansion. Many of
these zones are based on favorite gameplay areas from the original EverQuest,
such as Karnor’s Castle, the Lake of Ill Omen, Sebilis and Veeshan’s Peak.
Guilds, adventurers, and artisans can expect to benefit from a raised level cap,
as all level caps are raised to 80, in addition to new solo, group, and raid
content for levels 65-80.
Hundreds of new quests will be added to the expansion, promising exciting
adventures and encounters, including class Epic Weapon quests for all classes.
Players will also be able to explore this new world astride a new mount – the
rampaging Kunarkian Rhino. Dozens of new NPCs, as well as a host of new weapons
and armor await players as they explore and unravel the mysteries surrounding
the beautiful, yet dangerous continent of Kunark.
EverQuest II Rise of Kunark Features
- All-New Player Race – Start up a brand new Sarnak – the classic
dragon-like humanoid creature that now inhabits Timorous Deep. Exiled from
your homeland and magically altered, discover how your new breed came to be,
and eventually return home to help your race triumph over the evil Iksar.
- New Starting Area – Begin your adventure from the new starting area in the
islands of Timorous Deep. Conclude your day of epic quests and retire to new
housing within the Village of Gorowyn.
- Level Cap Raised – Continue your adventures on your existing character in
Kunark, expanding on your achievements as Adventure, Tradeskill and Guild
levels all increase to 80.
- More Unique Zones – Advance your way through new massive regions,
containing many zones filled with nostalgia and danger, such as The Emerald
Jungle, Skyfire Mountains, Sebilis, and Karnor’s Castle.
- Hundreds of New Quests – The tale of Kunark is told through hundreds of
new quests, aimed at gameplay of all types: solo, group, and raid.
- More Weapons & Armor – New Epic Weapon quests for all 24 classes, with new
weapons for both those who raid and those who choose not to. Battle through
the opposition and acquire additional fabled and legendary armor sets as well.
- New Mount – Explore the world on the shoulders of a new rampaging beast -
The Kunarkian Rhinoceros.
- New Deities – Recent activities on Norrath have again attracted the
attention of the gods. Bertoxxulous The Plaguebringer, Karana The Rain Keeper,
and the mysterious Tribunal return to exert their influences on planet. As
with the existing gods of Norrath, players may pledge to these new deities to
gain access to their Blessings and Miracles.
- Dozens of New NPCs – Encounter and engage a wide variety of new enemies
that inhabit the menacing lands of Kunark.
For more information on these games, visit the EverQuest II Web site,
www.everquest2.com. Add your comment...
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Transmitted: 11/21/2009 11:17:56 PM

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