"The launch of Cabal Online is a huge event for us," said David Hoffman,
Executive Producer for OGPlanet. "The beta testing periods were met with a very
positive reception, and we're anxious to watch Cabal's popularity in North
America grow. We're thrilled to be able to provide an MMO of this caliber under
a free-to-play model."
Although Cabal was developed with a subscription-based model in mind,
OGPlanet is offering the game under a free-to-play system, consistent with the
company's model. An option to purchase in-game items does exist, but the
purchasable items will not be integral to the gameplay experience.
"It is important to us to find a balance ensuring our players the full
experience of Cabal Online without paying a penny," said Hoffman. "The items
purchasable by Astros, our OGPlanet-wide in-game currency, will give players
ways to make it from 'Point A' to 'Point B' more quickly, but won't give them
any sort of permanent advantage over players who might not have the budget to
utilize the Cash Shop. We're very pleased with the result: a free-to-play MMORPG
with everything you would expect from a subscription-based game."
Cabal Online can be downloaded at
Cabal.ogplanet.com/.
About Cabal Online
In Cabal Online, players are called upon to protect the people of Nevareth
from an evil entity known as Cabal. Centuries ago, the evil Cabal all but
destroyed Nevareth, but the land was saved and rebuilt by seven great masters
wielding the ancient abilities of Force Power. Nearly a thousand years later,
Cabal has returned, and it is up to players to master the intricacies of the
Force Power and use them to save Nevareth.
Set in a diverse environment that includes ice temples, forgotten ruins,
desert hideaways, mutant forests and volcanic citadels, Cabal engages players
with dynamic quests that tie-in beautifully to the game's storyline and more
than 300 dungeons to explore. With 170 levels, Cabal is conducive to either
hardcore or casual game play.
Cabal includes both Player vs. Environment and Player vs. Player gameplay,
with some servers designated specifically for PvP combat. An option that allows
players to manually attack, rather than auto-attacking targets, provides
additional control and accuracy, which is especially noticeable in PvP combat.
In a unique approach to moderating PvP combat, players who continuously kill, or
"gank," lower-level players will be transported to an in-game jail, where they
will wander a seemingly endless maze until their sentence is complete.