“As a long time fan of role playing games I’m very excited to be involved in this project. Of particular interest are the real time action elements – something that hasn’t really been done before in RPGs of this style,” says Zan Lyons.
“Musically, I’m going for a direct sound that maintains a constant sense of urgency. The sound will be radically different from what you usually hear in this type of game, industrial rhythms are going to be used to create a sense of pacing, while the use of live violin will engage the player emotionally. It’s very important to me that the music and sound serve as more than just a disposable background element and instead aid in the telling of the story,” says Zan Lyons.
Attila Siladji, of Quotix Software says, “Working with Zan on the music for the game will be a new exciting period in the development. With original music, which will be radically different from usual, we will raise the tense atmosphere to a higher level and enrich the whole game play experience. It will be more than just a background element.”