The Wii Zapper provides perfect immersion for core players, putting them
right in the game and into the action. Immediately accessible and absolutely
intuitive, the Wii Zapper is part of the progression started by the Wii
Remote, one that continues in 2008 with the Wii Wheel and Wii Balance
Board.
"Our new Wii Zapper interface opens up a huge range of experiences for
players and developers," says George Harrison, Nintendo of America's senior
vice president of marketing and corporate communications. "Just as the Wii
Remote put Link's sword in your hands, now you physically pick up Link's
crossbow, take aim and shoot targets as though you were right in Hyrule. It's
another example of how Nintendo continues to change the way people interact
with games."
Link's Crossbow Training puts players through a series of increasingly
difficult targeting tests. In some challenges, hero Link uses his trusty
crossbow to hit bull's-eyes. In others he is greeted by an army of approaching
enemies and navigates the terrain using the control stick on the Nunchuk. Up
to four players can compete one at a time as they try to best one another's
scores.